Welcome to CMM

The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

CMM logo

For all your great and interesting ideas
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theRipper
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Re: CMM logo

Postby theRipper » Thu Nov 10, 2011 2:52 am

ok?
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Delirium
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Location: Auckland, New Zealand

Re: CMM logo

Postby Delirium » Thu Nov 10, 2011 10:55 am

I agree with Mike, you guys are trying to over complicate things. We need a simple logo which could be recognisable easily as CMM. Something which says who we are and what we do all in one image.

Maybe CMM as blocks? or as a grid? who knows but we cant have huge images as a logo
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DagF
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Re: CMM logo

Postby DagF » Thu Nov 10, 2011 11:28 am

I tought my idea could work, i'm not able to make it today tought.

Making CMM as a minimap. Or having the letters CMM as empty space in the minimap or something.

It's not to complicated is it?
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Rayne
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Re: CMM logo

Postby Rayne » Thu Nov 10, 2011 1:54 pm

C.M.M.
There, logo finished.

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Delirium
Posts: 366
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Location: Auckland, New Zealand

Re: CMM logo

Postby Delirium » Thu Nov 10, 2011 1:58 pm

OH MY GOD HAHAHAHA!!
OMG OMG LOLOLOL

I almost wet myself rayne hahahaha jesus christ!
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Rayne
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Re: CMM logo

Postby Rayne » Thu Nov 10, 2011 2:02 pm

The only way i can make it look simpler is by removing the dots :>

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theRipper
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Re: CMM logo

Postby theRipper » Thu Nov 10, 2011 3:42 pm

cmmlogosymbol.png
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xandaxs
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Re: CMM logo

Postby xandaxs » Thu Nov 10, 2011 6:16 pm

looks clean, simple and nice!
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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bludshot
Posts: 111
Joined: Fri Sep 23, 2011 12:12 am

Re: CMM logo

Postby bludshot » Thu Nov 10, 2011 9:43 pm

.
Last edited by bludshot on Thu Aug 02, 2012 5:26 am, edited 3 times in total.

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Rayne
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Re: CMM logo

Postby Rayne » Thu Nov 10, 2011 9:46 pm

Yeah man, that's just way too much polygons.
CMM
there we go, logo fixed and ready to be used.


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