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Mapping tennis - Guidelines - Custom Map Makers
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Mapping tennis - Guidelines

For all your great and interesting ideas
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DagF
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Mapping tennis - Guidelines

Postby DagF » Tue Dec 13, 2011 4:48 pm

"One person has the map at any time, he is not allowed to delete/completely change other parts and otherwise can do whatever he wants."


Additional gudelines or whatever i should call them
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nemNEMnem
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Re: Mapping tennis - Guidelines

Postby nemNEMnem » Tue Dec 13, 2011 5:09 pm

sounds nice, but more like a competition
for a big tree, you need a small axe.
--Bob Marley--

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xandaxs
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Re: Mapping tennis - Guidelines

Postby xandaxs » Tue Dec 13, 2011 6:36 pm

finally a good guideline to follow us when making a CMM map!
We never did one!
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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Rayne
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Re: Mapping tennis - Guidelines

Postby Rayne » Tue Dec 13, 2011 7:28 pm

And you most likely never will. No offense but you lack determination and desire. 2 maybe 3 people max in a team could build a map. Anything more than that turns into a bunch of people arguing what theme/style/name the map should be.
I'm saying this out of experience. ut4_Vietnam, i made plants, palm trees, few huts and some tris tests, i think Dag and Happy made some models too and that's where it all ended.
Halloween map Del suggested we build. Everybody like the idea, i made a model of a house you guys were still posting suggestions on what style the map should be.
That's where Del and i dropped it and moved on to other projects.
Let's face it guys, we all think different and that's our main strength and in the same time main weakness. We can think of a hundred ideas for a map in 2 hours but we simply can't agree on how one map should look like.
Every one of us wants the map to look different and it ends up with everyone just posting suggestions and only a few people actually rolling up their sleeves and getting to work.
If you actually decide to do this i will gladly help out with textures and models. Tell me what you need and I'll make it for you, if i can't make it i know where to find it.

Good luck, I hope this attempt to build a map as a group will work out.

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xandaxs
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Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: Mapping tennis - Guidelines

Postby xandaxs » Tue Dec 13, 2011 7:36 pm

Well, I've a rather good layout designed.!
I'll clean it up a bit and post it here, maybe it is a start :)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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DagF
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Re: Mapping tennis - Guidelines

Postby DagF » Tue Dec 13, 2011 7:36 pm

This was mearly a summary of my tought of how something like this could work.
More like sharing the idea if someone would ever like to try it out with a few friends really.
I have been made avear of a few point in my list and will try to do a test tennis map to see what works out.

If you are interested make sure to chek it out viewtopic.php?f=8&t=384
:)
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Rylius
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Re: Mapping tennis - Guidelines

Postby Rylius » Tue Dec 13, 2011 8:47 pm

Stop arguing about style, stop making strict rules everywhere.

One person has the map at any time, he is not allowed to delete/completely change other parts and otherwise can do whatever he wants. It's about fun, stop restricting.

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DagF
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Re: Mapping tennis - Guidelines

Postby DagF » Tue Dec 13, 2011 8:52 pm

Ok,sorry. I sould have put suggestion to or something in front.

This is just how i imagen it could work out. I was just trying to make a bit of structur in it but still aloving the freedom, but i can see how some of the freedome is merged.

The best way would indeed be with only the delete/change rule but im not sure if this rule would work for every group making a map.
But as i've sayed im testing out this way now and will say if it worked for us who joins or not.

Ps. I was not trying to restrict i was just trying to make a few guidelines or a basic template or whatever i should call this to make it more effective.
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