Page 1 of 5

CMM Mapping Suite

Posted: Sun Dec 25, 2011 10:36 pm
by Rylius
So I have this idea of some kind of tool collection for mappers floating in my head for quite some time.
I'd code it by myself and all I really need is some feedback what you guys want or need. :)

  • [WIP] Shader validator
  • [WIP] Shader editor
  • [WIP] Mapping projects
  • [WIP] q3map2 frontend
  • [TBD] .arena file generator
  • [TBD] Surface sound wrapper/file generator
  • [TBD] Game launcher (+r_gamma 1 +set sv_pure 0! :D)
  • [TBD] Image validator (power of 2, tga w/o a to jpg) JMagick?
  • [TBD] Automatic PK3 packager
  • [TBD] Map versioning
  • [TBD] Remove unused shader entries
  • [TBD] Compiler log parser
  • [TBD] Integrate surface generators
  • [TBD] shaderlist editor
  • [TBD] Artwork generator (levelshot etc)
  • [TBD] Model converter
  • [TBD] Shader preview
  • [TBD] Map preview http://sourceforge.net/projects/jirr/

Re: CMM Mapping Suite

Posted: Sun Dec 25, 2011 10:40 pm
by xandaxs
You can post a couple links t the CMM website, jumpnig community and urban terror site.

And maybe link some buttons to other existing programs such as Particles Studio? BSP Shoes?

Re: CMM Mapping Suite

Posted: Sun Dec 25, 2011 10:45 pm
by Rylius
Sure, won't need much effort :)
Some bsp-redone/surface sound tool interface could be useful too

Re: CMM Mapping Suite

Posted: Sun Dec 25, 2011 11:31 pm
by HappyDay
A tool to remove unused shader entries from a shader file would be nice. So basically I want to choose a .map file and a .shader file and remove all entries in the .shader file that are not used in the map.

Re: CMM Mapping Suite

Posted: Sun Dec 25, 2011 11:51 pm
by Rylius
Added, nice idea - keep em coming :)

Re: CMM Mapping Suite

Posted: Sun Dec 25, 2011 11:54 pm
by Rayne
- map decompiler
- bot file compiler

Re: CMM Mapping Suite

Posted: Mon Dec 26, 2011 12:48 am
by KroniK
Well q3map2build is what i have used as a custom bsp compiler (And AAS compiler) and it works really well... I also have a custom map decompiler if you want it... (well once i fix my laptop and recover the data from my hard drive). However an unused shader AND texture remover would be extremely handy! And a pk3 maker would be nice!

Only thing i would ask for is that your bsp compiler should please allow for the map file to be in another folder besides the maps folder, because i am a tidy mapper and like to keep everything in nice organized folders. (that is my only complaint about q3map2build, it forces you to put the map file in the maps folder)

Re: CMM Mapping Suite

Posted: Mon Dec 26, 2011 12:52 am
by Rylius
The suite is supposed to wrap around q3map2 and will provide easy single-click solutions for decompiling/bot compiling. My goal is to make it easier and more understandable than q3map2build or q3map2toolz.

Re: CMM Mapping Suite

Posted: Mon Dec 26, 2011 6:26 am
by johnnyenglish
Nice idea Rylius - was going to work on a python app with mindriot to do something similar but it never happened, if you need any help with code let me know.

Re: CMM Mapping Suite

Posted: Mon Dec 26, 2011 11:01 am
by Rylius
I think I'll just get going and put the project on SourceForge.net so anybody can help out as he wishes