CMM Mapping Suite

For all your great and interesting ideas
User avatar
Rylius
King wiki
Posts: 232
Joined: Wed Aug 17, 2011 8:14 pm
Location: Germany
Contact:

CMM Mapping Suite

Post by Rylius »

So I have this idea of some kind of tool collection for mappers floating in my head for quite some time.
I'd code it by myself and all I really need is some feedback what you guys want or need. :)

  • [WIP] Shader validator
  • [WIP] Shader editor
  • [WIP] Mapping projects
  • [WIP] q3map2 frontend
  • [TBD] .arena file generator
  • [TBD] Surface sound wrapper/file generator
  • [TBD] Game launcher (+r_gamma 1 +set sv_pure 0! :D)
  • [TBD] Image validator (power of 2, tga w/o a to jpg) JMagick?
  • [TBD] Automatic PK3 packager
  • [TBD] Map versioning
  • [TBD] Remove unused shader entries
  • [TBD] Compiler log parser
  • [TBD] Integrate surface generators
  • [TBD] shaderlist editor
  • [TBD] Artwork generator (levelshot etc)
  • [TBD] Model converter
  • [TBD] Shader preview
  • [TBD] Map preview http://sourceforge.net/projects/jirr/
Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick

User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: CMM Mapping Suite

Post by xandaxs »

You can post a couple links t the CMM website, jumpnig community and urban terror site.

And maybe link some buttons to other existing programs such as Particles Studio? BSP Shoes?
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

User avatar
Rylius
King wiki
Posts: 232
Joined: Wed Aug 17, 2011 8:14 pm
Location: Germany
Contact:

Re: CMM Mapping Suite

Post by Rylius »

Sure, won't need much effort :)
Some bsp-redone/surface sound tool interface could be useful too
Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick

User avatar
HappyDay
Posts: 60
Joined: Sun Aug 21, 2011 9:33 am
Contact:

Re: CMM Mapping Suite

Post by HappyDay »

A tool to remove unused shader entries from a shader file would be nice. So basically I want to choose a .map file and a .shader file and remove all entries in the .shader file that are not used in the map.
Have a happy day! :)

User avatar
Rylius
King wiki
Posts: 232
Joined: Wed Aug 17, 2011 8:14 pm
Location: Germany
Contact:

Re: CMM Mapping Suite

Post by Rylius »

Added, nice idea - keep em coming :)
Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick

User avatar
Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: CMM Mapping Suite

Post by Rayne »

- map decompiler
- bot file compiler

User avatar
KroniK
Posts: 169
Joined: Tue Dec 06, 2011 9:44 pm
Location: Fairbanks, Alaska, USA

Re: CMM Mapping Suite

Post by KroniK »

Well q3map2build is what i have used as a custom bsp compiler (And AAS compiler) and it works really well... I also have a custom map decompiler if you want it... (well once i fix my laptop and recover the data from my hard drive). However an unused shader AND texture remover would be extremely handy! And a pk3 maker would be nice!

Only thing i would ask for is that your bsp compiler should please allow for the map file to be in another folder besides the maps folder, because i am a tidy mapper and like to keep everything in nice organized folders. (that is my only complaint about q3map2build, it forces you to put the map file in the maps folder)
Last edited by KroniK on Mon Dec 26, 2011 12:54 am, edited 1 time in total.
"I still miss my ex girlfriend, but my aim is improving."

User avatar
Rylius
King wiki
Posts: 232
Joined: Wed Aug 17, 2011 8:14 pm
Location: Germany
Contact:

Re: CMM Mapping Suite

Post by Rylius »

The suite is supposed to wrap around q3map2 and will provide easy single-click solutions for decompiling/bot compiling. My goal is to make it easier and more understandable than q3map2build or q3map2toolz.
Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick

User avatar
johnnyenglish
Space cake
Posts: 898
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: CMM Mapping Suite

Post by johnnyenglish »

Nice idea Rylius - was going to work on a python app with mindriot to do something similar but it never happened, if you need any help with code let me know.

User avatar
Rylius
King wiki
Posts: 232
Joined: Wed Aug 17, 2011 8:14 pm
Location: Germany
Contact:

Re: CMM Mapping Suite

Post by Rylius »

I think I'll just get going and put the project on SourceForge.net so anybody can help out as he wishes
Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick

Post Reply