CMM Mapping Suite

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Rylius
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Re: CMM Mapping Suite

Post by Rylius »

Skyrim got in my way. :D
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<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick

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xandaxs
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Re: CMM Mapping Suite

Post by xandaxs »

Omg xD
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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xandaxs
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Re: CMM Mapping Suite

Post by xandaxs »

On the compiling part. Add a switch for Radbump please :D
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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Rylius
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Re: CMM Mapping Suite

Post by Rylius »

xandaxs: sure

I'll just dump a download link here: http://sourceforge.net/projects/cmm-ms/ ... p/download
(Extract the zip somewhere, launch it with the script/.exe in the bin folder)
I'll provide some installers too at some point

Currently it has some wacky filebrowser which can open shaders and does some syntax highlighting on them. You can also validate them ( { and } placement is checked).
You can edit shaders, but you cannot save them. I am aware of this and I'll fix it soon.

I hope the whole update stuff works, the suite should give you a hint if it's not up to date. (Or check yourself, Help -> Check For Updates)

Please don't tell me what isn't working (since I can see that myself :P) but please go try it and see if it throws some error messages at you
Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick

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johnnyenglish
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Re: CMM Mapping Suite

Post by johnnyenglish »

Really nice work Rylius - it works perfectly, it updated and the editor / filebrowser feels solid.

I didn't get any errors or problems.

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xandaxs
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Re: CMM Mapping Suite

Post by xandaxs »

Rylius, I'm not using my computer right now so I can't see if it already has that function. But, for future releases would you consider integrating some kind of engine to read surface sounds? Something easier then going all the way to the Comand Line.
It could just have 3 functionalities.
1- Path Setup
2- -se Button (we press it and choose the map, and the surface file is created.
3- -si Button (same as above but used to insert them in the bsp)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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Rylius
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Re: CMM Mapping Suite

Post by Rylius »

Johnny, I didn't make the filebrowser and it really doesn't do what I intend it to do lol
xandaxs, it's on the list already :)
Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick

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xandaxs
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Re: CMM Mapping Suite

Post by xandaxs »

Yay! :D
Go geek! <o/
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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gsigms
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Re: CMM Mapping Suite

Post by gsigms »

i made a shader parser in python. I also have a map and bsp parser laying around, you can easily extract the list shaders used or rename shaders etc.

may be that could help you ?
nemNEMnem wrote:yeah, not like ur avatar, gsigms, i find ur ones is difficult to masturbate, too. :D :D :D :D

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Fleuv
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Re: CMM Mapping Suite

Post by Fleuv »

This would be usefull
- auto listing on shaderlist.txt if a change had found place.
- shader syntax correction
- rendering with a simple level example screen/preview. Where you can insert the shader of a skybox, brush(caulked, a simple cube), brush(clipped, a simple cube), terrain(map floor smoothed). Where the screen already should show results before it rendered the right thing.
-F1, "[TBD] Automatic PK3 packager" & map - zpak = newmap without zpak files.
-F1, "[TBD] Remove unused shader entries" & dubble models, sounds, env, etc..
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