KroniK wrote:Well q3map2build is what i have used as a custom bsp compiler (And AAS compiler) and it works really well... I also have a custom map decompiler if you want it... (well once i fix my laptop and recover the data from my hard drive). However an unused shader AND texture remover would be extremely handy! And a pk3 maker would be nice!
Only thing i would ask for is that your bsp compiler should please allow for the map file to be in another folder besides the maps folder, because i am a tidy mapper and like to keep everything in nice organized folders. (that is my only complaint about q3map2build, it forces you to put the map file in the maps folder)
Rylius wrote:But it's not automated and it doesn't check for unused/missing textures
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