Welcome to CMM

The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

Pk3-Validator

For all your great and interesting ideas
User avatar
nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
Contact:

Re: Pk3-Validator

Postby nemNEMnem » Tue Feb 07, 2012 9:29 pm

Normaly not, mostly i create a mainfolder for each map an
Then i search for a good skybox, textures...
for a big tree, you need a small axe.
--Bob Marley--

User avatar
nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
Contact:

Re: Pk3-Validator

Postby nemNEMnem » Wed Feb 15, 2012 5:59 pm

CAN U SENT MY THE FILE, PLS!!!
for a big tree, you need a small axe.
--Bob Marley--

User avatar
ailmanki
Posts: 15
Joined: Mon Feb 27, 2012 4:06 am
Contact:

Re: Pk3-Validator

Postby ailmanki » Tue Feb 28, 2012 9:50 pm

For ET there was this script http://www.splashdamage.com/forums/show ... ker-script
It does check quite a few things, maybe you can get some ideas from it...
I certainly could use such a tool myself, its a pita to set that script up .. and I use windows.. lol.

Since that file is gone there, here a backup:
analyse_pk3s.zip
analyse_pk3s.sh - a linux shell script to check Enemy-Territory pk3's.
(6.48 KiB) Downloaded 126 times


PS - nice forums :)

User avatar
johnnyenglish
Space cake
Posts: 895
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Pk3-Validator

Postby johnnyenglish » Wed Feb 29, 2012 8:21 am

Nice to meet you alimanki -

The script is really nice, it just needs some clever person to adapt it to have urt settings


Return to “Suggestions and ideas”

Who is online

Users browsing this forum: No registered users and 3 guests

cron