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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

Teamspeak

For all your great and interesting ideas
RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Teamspeak

Postby RedSnappa » Sat Aug 18, 2012 12:43 am

You can always swing by the LCDLC Teamspeak servers. We almost always have an empty channel, and we welcome new people. In fact, the others in the clan might be glad to have some other mappers in one channel so I don't bug the rest of the clan with mapping talk.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

User avatar
johnnyenglish
Space cake
Posts: 895
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Teamspeak

Postby johnnyenglish » Sat Aug 18, 2012 5:40 am

RedSnappa wrote:You can always swing by the LCDLC Teamspeak servers. We almost always have an empty channel, and we welcome new people. In fact, the others in the clan might be glad to have some other mappers in one channel so I don't bug the rest of the clan with mapping talk.


Thats a nice offer RedSnappa, thanks.

I have set up a mumble server but I've been so busy with my day job that I've forgotten to ask to have the appropriate ports opened... will do it Monday.


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