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Re: CMM gaming
Posted: Tue Aug 23, 2011 8:45 am
by Rylius
Code: Select all
root@lvps178-77-77-159:/home/games/.q3a# cat start
#!/bin/bash
screen -m -d -S UrT-Server sh server.sh
root@lvps178-77-77-159:/home/games/.q3a# cat server.sh
#!/bin/bash
while true; do
./ioUrTded.i386 +exec server.cfg +set com_hunkmegs 256
done
Hope I can join in on the weekend
Re: CMM gaming
Posted: Tue Aug 23, 2011 9:23 am
by xandaxs
Johnny, maybe you could run the CMM maps?
e.g.
eezabad, dustie, workshops, coldwar, oilrig and so on.. only maps made by CMM community members, it'd be a nice way to advertise them all, test them and give a nice feedback
Re: CMM gaming
Posted: Tue Aug 23, 2011 9:26 am
by MajkiFajki
Good Idea xandaxs. I had no problem with lags, I was connecting from Poland from probably worst ISP in the country.
Re: CMM gaming
Posted: Tue Aug 23, 2011 10:03 am
by flajeen
I didn't have any lag and I was connecting from a terribad ISP. The server seems fine to me (well I also was uploading torrents at 5 kb/s). I'm working on a map for ftwgl named ut4_kingsbridge, maybe we could play it when there is a beta release
Re: CMM gaming
Posted: Tue Aug 23, 2011 10:07 am
by MajkiFajki
I also have idea for FTW competition but wiki steals my time
Re: CMM gaming
Posted: Tue Aug 23, 2011 10:34 am
by xandaxs
I have an idea aswell, but i lack time and skill
I wasn't lagging, i had spike lags, its different than lagging
Re: CMM gaming
Posted: Tue Aug 23, 2011 10:36 am
by johnnyenglish
I'll try and get the server sorted out with maps during today, I'm working on a panel for this site to change maps etc.
Re: CMM gaming
Posted: Tue Aug 23, 2011 10:44 am
by xandaxs
You could install a b3 plugin that would cycle mapcycles according to your scripting.
For Example:
- You've 2 types of mapcycles, mapcycle A and mapcycle B.
- Mapcycle A contains rather small maps, while mapcycle B contains larger maps.
- B3 can cycle trough mapcycles in a way that, if you have (for example) less than 10 players on the server, it'll be using mapcycle A; and if you have more, it'll be using mapcycle B.
- Adding to this, this plugin saves the last map played in a .log file, so the mapcycle won't restart again and again everything the number of players connected on the server changes, it'll start from the map is ended
Tell me if you like this idea and i'll look for the plugin
Re: CMM gaming
Posted: Tue Aug 23, 2011 10:49 am
by MajkiFajki
Re: CMM gaming
Posted: Tue Aug 23, 2011 12:17 pm
by xandaxs
I believe it is an usefull plugin..