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Casablanca map conversion to UE4

Topics concerning mapping with the unreal 4 engine
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johnnyenglish
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Casablanca map conversion to UE4

Postby johnnyenglish » Fri Mar 27, 2015 4:58 pm

A few screenshots of my progress converting the casablanca (mini map) to a UE4 level. Here's what I've done so far.

Started with Radiant, deleted all the models, clips and sky portions, saved this as a new map.

radiantcasablanca.png
Removed models, clips, sky in radiant.


Converted this map to an ase file. Using notepad I edited out the material names textures/casablanca/texturename and changed this to just texturename. I then imported this into blender.

blendertextured.png
Blender with textures


In blender I removed all faces with caulk and cleaned up and uvmapped everything. Resized to 2.5 (cheers Quick) and exported out as an FBX file (only the mesh and with smoothing set to face)

insideueeditor.png
Imported into ue4


Imported into UE4, looks kind of OK, gives a zillion errors when building though, lots related to overlapping UVs....

Stuck at this point.

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Biddle
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Re: Casablanca map conversion to UE4

Postby Biddle » Sat Mar 28, 2015 9:42 am

Are you planning on doing one of the other "minis" also ? :)

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johnnyenglish
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Re: Casablanca map conversion to UE4

Postby johnnyenglish » Sat Mar 28, 2015 11:43 am

Depends on how easy this method turns out to be. If it only takes half a day to convert a map it might be nice, especially for the jump mappers.

At the moment though I'm a bit stuck with a couple of things and so I might back up and start again.

What little map were you thinking of?

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johnnyenglish
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Re: Casablanca map conversion to UE4

Postby johnnyenglish » Wed Apr 01, 2015 8:10 am

Watched Frankies video this morning, very educational.



He gets a bit distracted by a truck or something but I learned some important stuff, like use version 1.5 of radiant to export brushwork to OBJ and not as I initially tried, converting to ASE models.

I'm using blender but I still had to flip the normals before I could proceed but now I'm flying.

BETTERNOW.jpg
Much better result

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KroniK
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Re: Casablanca map conversion to UE4

Postby KroniK » Wed Apr 01, 2015 11:26 pm

Am I right in thinking I can create an entire map in Blender and then just move it into UE4? Or does there have to be underlying brush work like when taking models into radiant. I've been kinda confused with the tutorials and things.
"I still miss my ex girlfriend, but my aim is improving."

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johnnyenglish
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Re: Casablanca map conversion to UE4

Postby johnnyenglish » Thu Apr 02, 2015 4:32 am

Yes, you can create an entire map in blender and import it into ue4. When you import it into ue4 you can choose to have it clipped (collision built) or not, if you choose not you can generate it later, or import it from another mesh.

Once you start using the editor, it's very easy and pleasant to use. I mean I'm not a young person and I dont like "new stuff" but I picked it up pretty quick.

Have a go.

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johnnyenglish
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Re: Casablanca map conversion to UE4

Postby johnnyenglish » Thu Apr 02, 2015 4:55 am

Some more progress pictures, still working on breaking the model up in blender into seperate buildings and then by material.

blenderthursday.png
Seperating the model by building and material


thursprogress.jpg
Adding the seperate portions in ue4, all positioned to 0,0,0 so it all lines up

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johnnyenglish
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Re: Casablanca map conversion to UE4

Postby johnnyenglish » Thu Apr 02, 2015 3:06 pm

I was just using the editor, looking at the map and thought how nice it looked, in the editor, not the game.

thursdayevening.jpg
Nice bricks I thought


The more I use this thing, the easier it gets and the more fun it is... anyone else trying it?

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KroniK
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Re: Casablanca map conversion to UE4

Postby KroniK » Thu Apr 02, 2015 7:10 pm

Looks like the specularity map is a little strong but very nice bricks indeed!
"I still miss my ex girlfriend, but my aim is improving."

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johnnyenglish
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Re: Casablanca map conversion to UE4

Postby johnnyenglish » Fri Apr 03, 2015 10:17 am

KroniK wrote:Looks like the specularity map is a little strong but very nice bricks indeed!


lol yeah, I meant generally how nice the editor worked/looks, the bricks are just freeby starter content things, I'm making all my own materials.


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