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Casablanca map conversion to UE4

Topics concerning mapping with the unreal 4 engine
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johnnyenglish
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Re: Casablanca map conversion to UE4

Postby johnnyenglish » Fri Apr 03, 2015 10:55 am

Managed to get a complete (tiny) map converted from Radiant to UE4, I've only used starter content materials so far but I'm creating my own now.

2015-04-03-11_48_09-Casablanca-Game-Preview-Standalone-(64-bit_PCD3D_SM5).jpg
2015-04-03-11_50_42-Casablanca---Unreal-Editor.jpg
2015-04-03-11_46_30-Casablanca-Game-Preview-Standalone-(64-bit_PCD3D_SM5).jpg
2015-04-03-11_47_04-Casablanca-Game-Preview-Standalone-(64-bit_PCD3D_SM5).jpg
2015-04-03-11_45_36-Casablanca-Game-Preview-Standalone-(64-bit_PCD3D_SM5).jpg


Its weird running round a map you last saw in urt.

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Swiiitan
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Location: Upphärad,Trollhättan,Sweden,Europe,Earth,Galaxy

Re: Casablanca map conversion to UE4

Postby Swiiitan » Fri Apr 03, 2015 8:02 pm

Nice looking johnny :D

I've just started playing around some in ue4 but idk im so much more used to radiant :)

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johnnyenglish
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Re: Casablanca map conversion to UE4

Postby johnnyenglish » Sat Apr 04, 2015 3:04 am

Swiiitan wrote:Nice looking johnny :D

I've just started playing around some in ue4 but idk im so much more used to radiant :)


If I'm honest, I dont like the BSP editor in UE4 so much, its fiddly compared to radiant but I guess thats because I (we) just need more practice.

Adding trees now

withtrees.jpg
Adding trees

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johnnyenglish
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Re: Casablanca map conversion to UE4

Postby johnnyenglish » Sat Apr 04, 2015 9:16 am

2015-04-04 10_16_51-Casablanca - Unreal Editor.jpg
Changed the lighting a little

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Swiiitan
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Re: Casablanca map conversion to UE4

Postby Swiiitan » Sat Apr 04, 2015 10:07 am

Sweet looking Johnny!!

And yeah im so used to being able to draw the brushes as i like straight on the grids... adding a box and then adjust is so damn annoying -.-
+ the grid 10 is to small and 50 is to big xS id like a 20-30 grid option(maybe there is and i just dont know how xD )

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johnnyenglish
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Re: Casablanca map conversion to UE4

Postby johnnyenglish » Sat Apr 04, 2015 11:32 am

Swiiitan wrote:Sweet looking Johnny!!

And yeah im so used to being able to draw the brushes as i like straight on the grids... adding a box and then adjust is so damn annoying -.-
+ the grid 10 is to small and 50 is to big xS id like a 20-30 grid option(maybe there is and i just dont know how xD )


You can use the grid view, either quad or singles using the thingy in red.

fullscreen.jpg
Click the dingle in red to go grid shape


4way.jpg
Grid views

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johnnyenglish
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Re: Casablanca map conversion to UE4

Postby johnnyenglish » Sun Apr 05, 2015 6:48 am

Making more and more props..

orangebox.jpg
Orange box props
2015-04-05 07_46_14-Casablanca - Unreal Editor.jpg
Orange box props

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johnnyenglish
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Re: Casablanca map conversion to UE4

Postby johnnyenglish » Mon Apr 06, 2015 5:18 am

2015-04-05 14_38_06-Casablanca Game Preview Standalone (64-bit_PCD3D_SM5).jpg
Crates n stuff
2015-04-05 14_39_15-Casablanca Game Preview Standalone (64-bit_PCD3D_SM5).jpg
Crates n stuff

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johnnyenglish
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Re: Casablanca map conversion to UE4

Postby johnnyenglish » Mon Apr 06, 2015 11:58 am

Water looks pwetty

water2.jpg
water.jpg

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johnnyenglish
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Re: Casablanca map conversion to UE4

Postby johnnyenglish » Thu Apr 09, 2015 3:40 am

Working on australia map now as a challenge, using the shooter game blueprint.

manoz2.jpg
manoz.jpg


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