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Casablanca map conversion to UE4

Topics concerning mapping with the unreal 4 engine
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johnnyenglish
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Re: Casablanca map conversion to UE4

Postby johnnyenglish » Thu Apr 09, 2015 1:27 pm

woot3.jpg
woot1.jpg
woot2.jpg
woot.jpg

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KroniK
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Location: Fairbanks, Alaska, USA

Re: Casablanca map conversion to UE4

Postby KroniK » Thu Apr 09, 2015 7:10 pm

Looking Awesome! Have you had a chance to mess with adding height maps and secular maps to the cobble stone textures?
"I still miss my ex girlfriend, but my aim is improving."

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johnnyenglish
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Re: Casablanca map conversion to UE4

Postby johnnyenglish » Fri Apr 10, 2015 9:30 am

KroniK wrote:Looking Awesome! Have you had a chance to mess with adding height maps and secular maps to the cobble stone textures?


I have played with materials a little bit but I've mostly been concentrating on converting the brushes, also learning how to make my own skies.

I've very pleased today, I've managed to import a whole map (australia) and can run around it.

cap2.jpg
cap3.jpg

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KroniK
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Re: Casablanca map conversion to UE4

Postby KroniK » Fri Apr 10, 2015 7:15 pm

That looks awesome!
"I still miss my ex girlfriend, but my aim is improving."

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johnnyenglish
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Re: Casablanca map conversion to UE4

Postby johnnyenglish » Sat Apr 11, 2015 5:49 am

2015-04-11 06_22_21-Blender_ [D__ue4_mapping_Australia_newscale10.blend].jpg
Blendered version


Notice the scaling (for the entire map) set to 2.54 -- this makes the conversion spot on.

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KroniK
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Re: Casablanca map conversion to UE4

Postby KroniK » Sat Apr 11, 2015 9:20 am

Is it sad that I tried to move the view around when I zoomed in on that picture? I think I've been working in a 3D editor too long...
"I still miss my ex girlfriend, but my aim is improving."

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johnnyenglish
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Re: Casablanca map conversion to UE4

Postby johnnyenglish » Sun Apr 12, 2015 5:00 am

I do that...

I've now worked out skies and lighting and I can make my own skydomes and light them, took a day to work it all out.

light2.jpg
light3.jpg
lighting.jpg


Getting some nice crispy black shadows, will add point lights later with slightly different colours to light those areas a little more.

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KroniK
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Re: Casablanca map conversion to UE4

Postby KroniK » Sun Apr 12, 2015 8:24 pm

Would you mind sharing what you learned about the skyboxes? maybe in another thread? Sounds like very good information to know :)
"I still miss my ex girlfriend, but my aim is improving."

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johnnyenglish
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Re: Casablanca map conversion to UE4

Postby johnnyenglish » Mon Apr 13, 2015 5:06 am

Yup, I'll document what I've learned in the wiki. Although I've worked out the "components" of the lighting, I've not yet worked out how to make it pretty.

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johnnyenglish
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Re: Casablanca map conversion to UE4

Postby johnnyenglish » Mon Apr 13, 2015 6:24 am

Slightly better lighting now

s1.jpg
s4.jpg
s5.jpg


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