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Re: Casablanca map conversion to UE4

Posted: Thu Apr 09, 2015 1:27 pm
by johnnyenglish
woot3.jpg
woot2.jpg
woot1.jpg
woot.jpg

Re: Casablanca map conversion to UE4

Posted: Thu Apr 09, 2015 7:10 pm
by KroniK
Looking Awesome! Have you had a chance to mess with adding height maps and secular maps to the cobble stone textures?

Re: Casablanca map conversion to UE4

Posted: Fri Apr 10, 2015 9:30 am
by johnnyenglish
KroniK wrote:Looking Awesome! Have you had a chance to mess with adding height maps and secular maps to the cobble stone textures?


I have played with materials a little bit but I've mostly been concentrating on converting the brushes, also learning how to make my own skies.

I've very pleased today, I've managed to import a whole map (australia) and can run around it.

cap3.jpg
cap2.jpg

Re: Casablanca map conversion to UE4

Posted: Fri Apr 10, 2015 7:15 pm
by KroniK
That looks awesome!

Re: Casablanca map conversion to UE4

Posted: Sat Apr 11, 2015 5:49 am
by johnnyenglish
Blendered version
Blendered version


Notice the scaling (for the entire map) set to 2.54 -- this makes the conversion spot on.

Re: Casablanca map conversion to UE4

Posted: Sat Apr 11, 2015 9:20 am
by KroniK
Is it sad that I tried to move the view around when I zoomed in on that picture? I think I've been working in a 3D editor too long...

Re: Casablanca map conversion to UE4

Posted: Sun Apr 12, 2015 5:00 am
by johnnyenglish
I do that...

I've now worked out skies and lighting and I can make my own skydomes and light them, took a day to work it all out.

lighting.jpg
light3.jpg
light2.jpg


Getting some nice crispy black shadows, will add point lights later with slightly different colours to light those areas a little more.

Re: Casablanca map conversion to UE4

Posted: Sun Apr 12, 2015 8:24 pm
by KroniK
Would you mind sharing what you learned about the skyboxes? maybe in another thread? Sounds like very good information to know :)

Re: Casablanca map conversion to UE4

Posted: Mon Apr 13, 2015 5:06 am
by johnnyenglish
Yup, I'll document what I've learned in the wiki. Although I've worked out the "components" of the lighting, I've not yet worked out how to make it pretty.

Re: Casablanca map conversion to UE4

Posted: Mon Apr 13, 2015 6:24 am
by johnnyenglish
Slightly better lighting now

s5.jpg
s4.jpg
s1.jpg