ut4_barge
Posted: Fri Apr 03, 2015 8:00 am
Hey everyone,
So I had this Idea to make a map using the abandoned McBarge in Vancouver as the layout and style of the map. Here are some reference photos and a video:
http://imgur.com/gallery/SWzGl
https://www.youtube.com/watch?v=TfgTD53EHRw#t=189
I did a simple layout re-construction in Illustrator to try and get the scaling and layout about right. This map is planned to be quite small and have a lot of vertical game play.
The plan is to make this primarily a CTF, TS and Bomb map. I laid out in Blue and Red where I think the flags should go. I have a couple different alternative locations for each flag. I want the flags to be on different levels so assume that R1 is vs B1 etc. B3 is an alternative to B1.
Light gray boxes indicate solid areas which are not available, and dark gray boxes indicate an open space down to the lower floor. The thicker lines indicate the edge of the map on that floor.
The boxes on the roof are planned to be HVAC units which players can crouch behind. I wanted some line of sight blocking between all the ladders.
Let me know what you think of the layout.
I think my first step is going to be doing a quick and dirty mockup in radiant and see how the layout works. Try and get some people to play it and see if the map overall is just too small, as that could be a possibility. After that I'll model the entire thing in blender and then bring it in to UE4. Should be a fun little project.
I'll try and keep everyone up to date as I try to work on this.
So I had this Idea to make a map using the abandoned McBarge in Vancouver as the layout and style of the map. Here are some reference photos and a video:
http://imgur.com/gallery/SWzGl
https://www.youtube.com/watch?v=TfgTD53EHRw#t=189
I did a simple layout re-construction in Illustrator to try and get the scaling and layout about right. This map is planned to be quite small and have a lot of vertical game play.
The plan is to make this primarily a CTF, TS and Bomb map. I laid out in Blue and Red where I think the flags should go. I have a couple different alternative locations for each flag. I want the flags to be on different levels so assume that R1 is vs B1 etc. B3 is an alternative to B1.
Light gray boxes indicate solid areas which are not available, and dark gray boxes indicate an open space down to the lower floor. The thicker lines indicate the edge of the map on that floor.
The boxes on the roof are planned to be HVAC units which players can crouch behind. I wanted some line of sight blocking between all the ladders.
Let me know what you think of the layout.
I think my first step is going to be doing a quick and dirty mockup in radiant and see how the layout works. Try and get some people to play it and see if the map overall is just too small, as that could be a possibility. After that I'll model the entire thing in blender and then bring it in to UE4. Should be a fun little project.
I'll try and keep everyone up to date as I try to work on this.