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Mr.Yeah!'s Warehouse

Ideas and concepts for maps, discuss here.
Mr.Yeah!
Posts: 4
Joined: Thu May 21, 2015 7:12 pm

Mr.Yeah!'s Warehouse

Postby Mr.Yeah! » Wed Apr 20, 2016 9:12 pm

Hello!
Here's a post made in an attempt to keep a trace of me roughly cobbling brushes together hoping someone will like it.
For those who still care about maps made in gtk radiant:

The map:
boring warehouse setting with plenty of crates, yay
I was mainly going for a small/simple blocky layout but as it turns out i suck at scaling so I'm not even sure what the optimal number of players would be.
Did not find a name for it at the moment so it'll be ut4_mrdm01 (i have no idea what i'm doing so i guess dm works with anything)

Dumping some screenshots of an early alpha with as few details as possible in here that mainly underline my terrible lighting (full album here)
Red flag
Image
Spoiler: show
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Spoiler: show
Image

Bomb A
Spoiler: show
Image

Spoiler: show
Image

Bomb B
Spoiler: show
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Blue flag
Spoiler: show
Image

minimap:
Spoiler: show
Dots being the CTF flagsImage


Hoping a playable alpha will be released at some point if I find enough people interested in testing the layout :)

User avatar
Biddle
Posts: 44
Joined: Mon May 27, 2013 1:49 pm
Location: France
Contact:

Re: Mr.Yeah!'s Warehouse

Postby Biddle » Thu Apr 28, 2016 2:39 am

Actually looks quite nice !

SkyFolle
Posts: 15
Joined: Sun Dec 22, 2013 5:54 pm

Re: Mr.Yeah!'s Warehouse

Postby SkyFolle » Sat Apr 30, 2016 10:02 am

A nice start man :)
U can adjust lights at any time, keep it up :)


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