ut4_shipping
Re: ut4_shipping
Usually maps have one or two long hallways that allow a sniper to take advantage over others...
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya
Re: ut4_shipping
Yes, and there will definitely be a couple that a sniper can take advantage of. But I am curving the design to fit the likes of all weapons. Which reminds me. That "small bible to level design / layout" was an excellent reference.
I want to buy that guy coffee
I want to buy that guy coffee
- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: ut4_shipping
It does look interesting, can't wait to see it.
Re: ut4_shipping
Most recent:
Last edited by skuzzzz on Sun Nov 17, 2013 7:59 pm, edited 2 times in total.
- Swiiitan
- Posts: 42
- Joined: Mon Aug 20, 2012 9:06 pm
- Location: Upphärad,Trollhättan,Sweden,Europe,Earth,Galaxy
Re: ut4_shipping
That box-stand looks really cool and reminds me of a map from another game good work!