Screenshots

Ideas and concepts for maps, discuss here.
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Rayne
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Re: Screenshots

Post by Rayne »

Delirium wrote:New sites up http://www.gotdelirium.com/ updated everything.

Yeah, he deserves a great thanks! though I feel that something isn't right about that, suddenly >80k tris "disappearing"??

They're still there. But r_speeds can't display them cause they're being hardware rendered. That's at least what i think happens. Either way the tris count doesn't affects performance as it does under vanilla.

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Delirium
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Re: Screenshots

Post by Delirium »

Wiki isnt up yet btw :)

Still its pretty amazing. ill send him some love <3
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HappyDay
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Re: Screenshots

Post by HappyDay »

According to Bladekiller Frankie did a 500000 tris map (500000 tris in one model is the max q3map2 will compile) with simple clip brushes and it runs at 125 fps. Collision affects fps more than tris, that's why models and simple clip brushes are prefered in HD.
Have a happy day! :)

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Delirium
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Re: Screenshots

Post by Delirium »

Holy jesus...
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Rayne
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Re: Screenshots

Post by Rayne »

Delirium wrote:Holy jesus...

didn't you know that? i thin khe even showed a video of a player model that contains a tris count in hundreds of thousands .

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Delirium
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Re: Screenshots

Post by Delirium »

Admitidly i havnt been active on urt forums and havent been following urt as much as i used to. where is this vid?
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bludshot
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Re: Screenshots

Post by bludshot »

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Last edited by bludshot on Thu Aug 02, 2012 4:52 am, edited 1 time in total.

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Rayne
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Re: Screenshots

Post by Rayne »

@Del


@BludshoT
Taking us back to Q3 days Blud? Will you bump map it?

bludshot
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Re: Screenshots

Post by bludshot »

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Last edited by bludshot on Thu Aug 02, 2012 4:52 am, edited 1 time in total.

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Rayne
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Re: Screenshots

Post by Rayne »

bludshot wrote:Those are just temporary textures for a playtesting beta :) So, definitely not bump mapping them. As for the final version textures, I wasn't really planning on bump mapping them either but I'd like to get up to date and maybe find some statistics on how many people even use bumpy in 4.1 (especially in league competition).

Temps or not I'd go with that style. It's been a while since we had a quaky looking map :D
You can always release 2 versions of the map. One normal with no bump maps for comps and one for pubs with _n and _b maps included. Just to test the technique and get used to it.

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