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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

Screenshots

Ideas and concepts for maps, discuss here.
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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Screenshots

Postby Delirium » Mon Sep 12, 2011 1:38 pm

Lets get some pictures up here aye?

Can be pictures of anything your working on, maps, models, textures, programs and anything else!
Image

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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: Screenshots

Postby Delirium » Mon Sep 12, 2011 1:40 pm

Ill start, this is an old ss of my ftwgl competition map.
Image
Image

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pickles
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Location: In the caulk box

Re: Screenshots

Postby pickles » Mon Sep 12, 2011 1:49 pm

The first model I have made

shot0000.jpg


And this is what I am working on

ricard.jpg



I am trying to learn misfit 3d, cos I wanna make some stupid funstuffs

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DagF
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
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Re: Screenshots

Postby DagF » Mon Sep 12, 2011 6:44 pm

I have made some bad tree models with milkshape. The first real models i have ever made(the other stuff was made with sketchup so they dont count).
Attachments
shot0222.jpg
My first model made with blender :-)
shot0218.jpg
A map im working on. Hoping to get an alpha out in a few weeks
bc.jpg
A batchcompiler im working on. the sc is posted in the forum.
tree_v2.jpg
2th model i made. a bit better but still not good.
tree_v1.jpg
The first model i ever made with milkshape(textures are also selfmade).
Image

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ecirbaf
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Re: Screenshots

Postby ecirbaf » Tue Sep 13, 2011 7:52 pm

oh yes, I prefer the second model :D

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Rayne
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Re: Screenshots

Postby Rayne » Tue Sep 13, 2011 7:57 pm

OK I think I should post something so it doesn't looks like I'm just sitting on my ass doing nothing.

This is a screen shot of what will probably be red spawn on ut4_Salart. I'm taking a short break from it to rethink in which direction to take the layout and to determine what do i need to remake as a model.
Image

And here is a quick screen shot from ut4_Siberia. There was a lot more done but i deleted almost all buildings and left just the ground where i will be placing remade architecture.
Only the ground is a brush, everything else are models. I'll be adding more details to that specific section to see how far can i push it. The black shadow in front is actually an axe stuck in a stump.
Image

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xandaxs
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Location: Oeiras, Portugal
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Re: Screenshots

Postby xandaxs » Tue Sep 13, 2011 8:01 pm

That looks good Rayne! both of them.!

At this moment I'm jsut having fun with bump mapping, as it is the 1st time i try it ^^
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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Rayne
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Re: Screenshots

Postby Rayne » Tue Sep 13, 2011 8:03 pm

xandaxs wrote:That looks good Rayne! both of them.!

At this moment I'm jsut having fun with bump mapping, as it is the 1st time i try it ^^

Thanks, if you need help with bump mapping drop me a line I'll gladly help you.

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Delirium
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Location: Auckland, New Zealand

Re: Screenshots

Postby Delirium » Tue Sep 13, 2011 8:38 pm

I little dark but i love the vibe it puts off
Image

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Rayne
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Re: Screenshots

Postby Rayne » Tue Sep 13, 2011 9:51 pm

Delirium wrote:I little dark but i love the vibe it puts off

well it's for HD so no matter how dark it is, players will always be visible. Now i can add completely dark corners to define shape better.


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