Welcome to CMM

The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

Screenshots

Ideas and concepts for maps, discuss here.
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johnnyenglish
Space cake
Posts: 892
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Screenshots

Postby johnnyenglish » Tue Jan 21, 2014 9:41 am

Looking nice babes, you should come do some prop modelling for cmm design a map contest map.

Do you like my new avatar?

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Rayne
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Joined: Wed Aug 17, 2011 5:22 pm

Re: Screenshots

Postby Rayne » Tue Jan 21, 2014 12:05 pm

Just don't ask me to make a tree.

And that avatar kinda freaks me out a little bit.

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johnnyenglish
Space cake
Posts: 892
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Screenshots

Postby johnnyenglish » Tue Jan 21, 2014 12:10 pm

ah, we need trees/grass/termite mounds and mud huts. fence parts -- general seregeti stuff really.

Picola made me the avatar, she's crackers.

btw Rayne, we're on irc, #cmm_design_a_map -- wily d is with us most of the time

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Rayne
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Re: Screenshots

Postby Rayne » Tue Jan 21, 2014 1:21 pm

I'll stop by the IRC when i catch some time.

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Rayne
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Re: Screenshots

Postby Rayne » Fri Jan 24, 2014 1:01 pm

Few renders from UrT HD's new engine.
Attachments
4.jpg
3.jpg
2.jpg
1.jpg

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DagF
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
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Re: Screenshots

Postby DagF » Sun Jan 26, 2014 12:04 pm

damn
Image

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Screenshots

Postby RedSnappa » Mon Jan 27, 2014 1:16 am

I made a hovercar.
Attachments
car5.jpg
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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wily
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Location: Austin, TX

Re: Screenshots

Postby wily » Tue Jan 28, 2014 5:01 am

Rayne wrote:Few renders from UrT HD's new engine.


Nice, but I'll be impressed when the lighting isn't static and the barrel goes BEWM when shot.

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Rayne
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Re: Screenshots

Postby Rayne » Tue Jan 28, 2014 1:54 pm

wily wrote:
Rayne wrote:Few renders from UrT HD's new engine.


Nice, but I'll be impressed when the lighting isn't static and the barrel goes BEWM when shot.

I'd be thrilled if that really was UrT HD engine, even with static lighting, but unfortunately this is just max rendering.

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Screenshots

Postby RedSnappa » Fri Nov 07, 2014 3:35 am

Think Rumble on steroids, with the added hazard that most of level bobs in and out of the lava. Be in the wrong place at the wrong time and you get roasted.
Attachments
shot0018.jpg
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem


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