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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

Screenshots

Ideas and concepts for maps, discuss here.
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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: Screenshots

Postby Delirium » Mon Sep 24, 2012 6:18 pm

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I've been playing a little with Farcry 2 :)
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Rayne
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Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Screenshots

Postby Rayne » Tue Oct 30, 2012 3:46 pm

Low poly model of a ww2 checkpoint, still working on details like a barricade, stop signs, and maybe sand bags.
Attachments
checkpoint.jpg

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ValkoVer
Posts: 176
Joined: Mon Aug 22, 2011 11:01 am
Location: Poland

Re: Screenshots

Postby ValkoVer » Tue Oct 30, 2012 5:46 pm

Rayne wrote:Low poly

8-) What game/engine is this for?

Screenshot of my train i posted a while ago on urt.info
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Rayne
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Re: Screenshots

Postby Rayne » Wed Oct 31, 2012 5:40 am

No specific game or engine was kept in mind while making it. Just made it out of fun and so i work on my modeling and texturing.
Might put it up for download once i finish it.

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Rayne
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Re: Screenshots

Postby Rayne » Thu Nov 01, 2012 2:32 pm

Few more details and textures and that should be it.
Current poly count is 2488, still need to clean it up and remove useless polygons.
Attachments
checkpoint3.jpg
checkpoint2.jpg

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johnnyenglish
Space cake
Posts: 895
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Screenshots

Postby johnnyenglish » Fri Nov 02, 2012 6:43 am

Rayney and Valkovery - looking nice



Some of the models I've worked on this week :-)

I'm still painting that tram, trying to fit everything onto a single 1024x1024 texture.

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Rayne
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Re: Screenshots

Postby Rayne » Mon Nov 12, 2012 6:47 pm

Done with it.
Attachments
checkpoint5.jpg

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DagF
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
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Re: Screenshots

Postby DagF » Mon Nov 12, 2012 6:52 pm

wow. Just wow
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Rylius
King wiki
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Re: Screenshots

Postby Rylius » Mon Nov 12, 2012 6:59 pm

The gray wood could use more dirt on it - could be added via decals later on though.
The lil house is missing shadows near the roof and it could use some highlights on the corner edges.

Could use some ambient occlusion in general

Verts/tris?

Just being nitpicky. Great work!
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<Delirium> I did like a reverse jizz
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xandaxs
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Location: Oeiras, Portugal
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Re: Screenshots

Postby xandaxs » Wed Nov 14, 2012 7:02 am

I think the sand bags would be better a bit "brown(ish)".
Anyways, it looks amazing
[12:25] <JohnnyEnglish> morning Nounou
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[12:26] <Nounou> modeling woman
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