[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 368: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 368: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
Screenshots - Page 22 - Custom Map Makers
Welcome to CMM

We've created a Custom Map Makers Discord channel, if you'd like to join us on the CMM Discord Channel, click here

Screenshots

Ideas and concepts for maps, discuss here.
User avatar
Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: Screenshots

Postby Delirium » Mon Sep 24, 2012 6:18 pm

Image

Image

Image

Image

Image

I've been playing a little with Farcry 2 :)
Image

User avatar
Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Screenshots

Postby Rayne » Tue Oct 30, 2012 3:46 pm

Low poly model of a ww2 checkpoint, still working on details like a barricade, stop signs, and maybe sand bags.
Attachments
checkpoint.jpg

User avatar
ValkoVer
Posts: 176
Joined: Mon Aug 22, 2011 11:01 am
Location: Poland

Re: Screenshots

Postby ValkoVer » Tue Oct 30, 2012 5:46 pm


User avatar
Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Screenshots

Postby Rayne » Wed Oct 31, 2012 5:40 am

No specific game or engine was kept in mind while making it. Just made it out of fun and so i work on my modeling and texturing.
Might put it up for download once i finish it.

User avatar
Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Screenshots

Postby Rayne » Thu Nov 01, 2012 2:32 pm

Few more details and textures and that should be it.
Current poly count is 2488, still need to clean it up and remove useless polygons.
Attachments
checkpoint3.jpg
checkpoint2.jpg

User avatar
johnnyenglish
Space cake
Posts: 898
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Screenshots

Postby johnnyenglish » Fri Nov 02, 2012 6:43 am

Rayney and Valkovery - looking nice



Some of the models I've worked on this week :-)

I'm still painting that tram, trying to fit everything onto a single 1024x1024 texture.

User avatar
Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Screenshots

Postby Rayne » Mon Nov 12, 2012 6:47 pm

Done with it.
Attachments
checkpoint5.jpg

User avatar
DagF
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
Contact:

Re: Screenshots

Postby DagF » Mon Nov 12, 2012 6:52 pm

wow. Just wow
Image

User avatar
Rylius
King wiki
Posts: 232
Joined: Wed Aug 17, 2011 8:14 pm
Location: Germany
Contact:

Re: Screenshots

Postby Rylius » Mon Nov 12, 2012 6:59 pm

The gray wood could use more dirt on it - could be added via decals later on though.
The lil house is missing shadows near the roof and it could use some highlights on the corner edges.

Could use some ambient occlusion in general

Verts/tris?

Just being nitpicky. Great work!

User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: Screenshots

Postby xandaxs » Wed Nov 14, 2012 7:02 am

I think the sand bags would be better a bit "brown(ish)".
Anyways, it looks amazing
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image


Return to “Pre-alpha and concepts”

Who is online

Users browsing this forum: No registered users and 2 guests

cron