Screenshots

Ideas and concepts for maps, discuss here.
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johnnyenglish
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Location: Nottingham, England

Re: Screenshots

Post by johnnyenglish »

Looking nice babes, you should come do some prop modelling for cmm design a map contest map.

Do you like my new avatar?

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Rayne
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Re: Screenshots

Post by Rayne »

Just don't ask me to make a tree.

And that avatar kinda freaks me out a little bit.

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johnnyenglish
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Re: Screenshots

Post by johnnyenglish »

ah, we need trees/grass/termite mounds and mud huts. fence parts -- general seregeti stuff really.

Picola made me the avatar, she's crackers.

btw Rayne, we're on irc, #cmm_design_a_map -- wily d is with us most of the time

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Rayne
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Re: Screenshots

Post by Rayne »

I'll stop by the IRC when i catch some time.

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Rayne
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Re: Screenshots

Post by Rayne »

Few renders from UrT HD's new engine.
Attachments
4.jpg
3.jpg
2.jpg
1.jpg

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DagF
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Re: Screenshots

Post by DagF »

damn
Image

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Screenshots

Post by RedSnappa »

I made a hovercar.
Attachments
car5.jpg
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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wily
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Location: Austin, TX

Re: Screenshots

Post by wily »

Rayne wrote:Few renders from UrT HD's new engine.


Nice, but I'll be impressed when the lighting isn't static and the barrel goes BEWM when shot.

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Rayne
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Re: Screenshots

Post by Rayne »

wily wrote:
Rayne wrote:Few renders from UrT HD's new engine.


Nice, but I'll be impressed when the lighting isn't static and the barrel goes BEWM when shot.

I'd be thrilled if that really was UrT HD engine, even with static lighting, but unfortunately this is just max rendering.

RedSnappa
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Location: North Carolina (USA)

Re: Screenshots

Post by RedSnappa »

Think Rumble on steroids, with the added hazard that most of level bobs in and out of the lava. Be in the wrong place at the wrong time and you get roasted.
Attachments
shot0018.jpg
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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