Screenshots

Ideas and concepts for maps, discuss here.
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Delirium
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Re: Screenshots

Post by Delirium »

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I've been playing a little with Farcry 2 :)
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Rayne
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Re: Screenshots

Post by Rayne »

Low poly model of a ww2 checkpoint, still working on details like a barricade, stop signs, and maybe sand bags.
Attachments
checkpoint.jpg

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ValkoVer
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Location: Poland

Re: Screenshots

Post by ValkoVer »

Rayne wrote:Low poly

8-) What game/engine is this for?

Screenshot of my train i posted a while ago on urt.info
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Rayne
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Re: Screenshots

Post by Rayne »

No specific game or engine was kept in mind while making it. Just made it out of fun and so i work on my modeling and texturing.
Might put it up for download once i finish it.

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Rayne
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Re: Screenshots

Post by Rayne »

Few more details and textures and that should be it.
Current poly count is 2488, still need to clean it up and remove useless polygons.
Attachments
checkpoint3.jpg
checkpoint2.jpg

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johnnyenglish
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Re: Screenshots

Post by johnnyenglish »

Rayney and Valkovery - looking nice



Some of the models I've worked on this week :-)

I'm still painting that tram, trying to fit everything onto a single 1024x1024 texture.

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Rayne
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Re: Screenshots

Post by Rayne »

Done with it.
Attachments
checkpoint5.jpg

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DagF
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Re: Screenshots

Post by DagF »

wow. Just wow
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Rylius
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Re: Screenshots

Post by Rylius »

The gray wood could use more dirt on it - could be added via decals later on though.
The lil house is missing shadows near the roof and it could use some highlights on the corner edges.

Could use some ambient occlusion in general

Verts/tris?

Just being nitpicky. Great work!
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xandaxs
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Re: Screenshots

Post by xandaxs »

I think the sand bags would be better a bit "brown(ish)".
Anyways, it looks amazing
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