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ut4_Mongolia (Still a long way away)

Ideas and concepts for maps, discuss here.
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banksy
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Location: Australia

ut4_Mongolia (Still a long way away)

Postby banksy » Wed Mar 07, 2012 11:32 am

Hi guys, I'm rather new to the world of mapping, but after some minor projects, I have decided to begin a much larger one, which follows the theme of Mongolia, though there is still much more research and preparation to do.
Here's what I've done so far.

Hope you like it :D

Screen Shot 2012-03-07 at 9.06.23 PM.png


Screen Shot 2012-03-07 at 9.06.12 PM.png


Screen Shot 2012-03-06 at 7.49.40 PM.png
Image

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pickles
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Re: ut4_Mongolia (Still a long way away)

Postby pickles » Wed Mar 07, 2012 11:38 am

Looks nice so far. Did you work out how to do the shaders?

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banksy
Posts: 196
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Location: Australia

Re: ut4_Mongolia (Still a long way away)

Postby banksy » Wed Mar 07, 2012 11:41 am

still trying to understand the whole concept ahah.
Though, I don't know how to test my map on mac, so I can't see if it works. Any suggestions?
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pickles
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Re: ut4_Mongolia (Still a long way away)

Postby pickles » Wed Mar 07, 2012 11:51 am

Do you have irc? It's usually the quickest way to get an answer.

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banksy
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Re: ut4_Mongolia (Still a long way away)

Postby banksy » Wed Mar 07, 2012 11:53 am

Umm, no i don't, but I will look into it.
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pickles
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Re: ut4_Mongolia (Still a long way away)

Postby pickles » Wed Mar 07, 2012 11:54 am

you can connect from the home page, at the bottom

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johnnyenglish
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Re: ut4_Mongolia (Still a long way away)

Postby johnnyenglish » Wed Mar 07, 2012 11:56 am

For testing, this might help - read this page from rambetter

Seperate mapping from playing and testing

and at the end of this there is a section on making and testing a map, also shaders are explained

Making first map

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banksy
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Location: Australia

Re: ut4_Mongolia (Still a long way away)

Postby banksy » Wed Mar 07, 2012 12:01 pm

oh, and another thing. All my textures for radiant are in UrbanTerror/baseq3/Textures, and its the same for shaders, except they are in UrbanTerror/baseq3/scripts.
Is this ok? as I see most people have these folders in q3ut4
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DagF
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Re: ut4_Mongolia (Still a long way away)

Postby DagF » Wed Mar 07, 2012 3:08 pm

urt uses q3ut4 you should change base folder and get everything there really. If you want to be able to test from the parts in your mappingfolder and not have to pack up the map to see if you corrected the lights right and so on.
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banksy
Posts: 196
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Location: Australia

Re: ut4_Mongolia (Still a long way away)

Postby banksy » Fri May 04, 2012 11:32 am

Just an update :)

Screen Shot 2012-05-04 at 8.25.01 PM.png


Screen Shot 2012-05-04 at 8.16.49 PM.png


Screen Shot 2012-05-04 at 8.14.28 PM.png


Please feel free to give feedback :D
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