House of leaves
Posted: Wed May 02, 2012 8:03 pm
Hello again, sorry I have been so inactive, but such is life I suppose.
Recently I began working on an icy jump map that is loosely based on the book House Of Leaves. I suppose it is very loosely, as aside from the name and atmosphere it will be different. If you have never read the book though, it is in part about a family that moves in to a home, only to have hallways appear out of nowhere. The husband decides to explore them, and all sorts of shitty things happen when he does.
Concidering I have only ever released one map (which didnt even work do to spawn issues) I am still something of a noob to mapping, but my goal is to make a genuinly scary map, and at the same time do some "new" things for icy jumps.
Ideas: Some Ideas I have had include having walls that seemingly move on their own. I plan on accomplishing this by turning entire walls into doors of sorts, that will be triggered by unmarked places in hallways with trigger multiples. This idea is central plot point from house of leaves, and it will give the map depth as the when the walls move, the path will change until it is triggered again...this should be interesting in multiplayer.
The other main thing I want to do it use sound and story as a major part of the map. Not only will there be leet sounds and the like, but (taking a cue from portal and the technique peacecat used) at the beginning of each jump will be a bit of audio, which will reveal another part of the story of how and why things are the way they are in the map.
The biggest problem I am having so far is my own limited understanding of jump maps, and my mediocre skill at icy. I am ok at icy, but by no means "pro" so it is hard to gauge how difficult a jump really is.
Anyway, just wanted to start a thread about the map. I am more than welcome to ideas and suggestions from the forums and more experienced jumpers/mappers, so feel free if something is jumping out at you. As of now I have the noob filter just about done, the first noob jump done, and the first jump from nooby leet mostly done. I will post screenies as I get closer to a look that I am happy with, and a video as soon as I can figure out how to record a decent looking one.
tl;dr...there is no tl;dr....Im sorry D:
Recently I began working on an icy jump map that is loosely based on the book House Of Leaves. I suppose it is very loosely, as aside from the name and atmosphere it will be different. If you have never read the book though, it is in part about a family that moves in to a home, only to have hallways appear out of nowhere. The husband decides to explore them, and all sorts of shitty things happen when he does.
Concidering I have only ever released one map (which didnt even work do to spawn issues) I am still something of a noob to mapping, but my goal is to make a genuinly scary map, and at the same time do some "new" things for icy jumps.
Ideas: Some Ideas I have had include having walls that seemingly move on their own. I plan on accomplishing this by turning entire walls into doors of sorts, that will be triggered by unmarked places in hallways with trigger multiples. This idea is central plot point from house of leaves, and it will give the map depth as the when the walls move, the path will change until it is triggered again...this should be interesting in multiplayer.
The other main thing I want to do it use sound and story as a major part of the map. Not only will there be leet sounds and the like, but (taking a cue from portal and the technique peacecat used) at the beginning of each jump will be a bit of audio, which will reveal another part of the story of how and why things are the way they are in the map.
The biggest problem I am having so far is my own limited understanding of jump maps, and my mediocre skill at icy. I am ok at icy, but by no means "pro" so it is hard to gauge how difficult a jump really is.
Anyway, just wanted to start a thread about the map. I am more than welcome to ideas and suggestions from the forums and more experienced jumpers/mappers, so feel free if something is jumping out at you. As of now I have the noob filter just about done, the first noob jump done, and the first jump from nooby leet mostly done. I will post screenies as I get closer to a look that I am happy with, and a video as soon as I can figure out how to record a decent looking one.
tl;dr...there is no tl;dr....Im sorry D: