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ut4_excejumps

Ideas and concepts for maps, discuss here.
Exception
Posts: 18
Joined: Fri Oct 14, 2011 2:23 pm

ut4_excejumps

Postby Exception » Wed Jul 11, 2012 11:02 am

Helloul :D
Today I restarted mapping excejumps, my nub map :)
My goal is having better design (new textures), new jumps, more playble map (less overjumps, nicer jumps).
Til now I put a corridor between jumps 2-3, and I'm going to make the same thing between jumps 3-4.
Also, I removed the crouches at jump 5, and now I'm going to put the plats higher.
I'm going to delete normal way of jump 4, and put the leet easier, because that will be normal way.
New feedback soon, but when I will have the new computer I'll work on more, now I can't build with lights (slow pc :X)
Bye ;)

Edit: I won't put a corridor between jump 3-4, it's nice as it is now XD
Last edited by Exception on Wed Jul 11, 2012 11:27 am, edited 1 time in total.

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johnnyenglish
Space cake
Posts: 892
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4_excejumps

Postby johnnyenglish » Wed Jul 11, 2012 11:18 am

:-)

Exception
Posts: 18
Joined: Fri Oct 14, 2011 2:23 pm

Re: ut4_excejumps

Postby Exception » Wed Jul 11, 2012 11:27 am

johnny <3

Exception
Posts: 18
Joined: Fri Oct 14, 2011 2:23 pm

Re: ut4_excejumps

Postby Exception » Tue Nov 13, 2012 3:37 pm

Seems I'm going to restart mapping this shit.
I just added a new jump, made a while ago and made it easier...
Still I don't feel like mapping, but I'm trying to find out the desire..
Hope to work on it more :)

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pickles
Site Admin
Posts: 191
Joined: Wed Aug 17, 2011 10:26 am
Location: In the caulk box

Re: ut4_excejumps

Postby pickles » Tue Nov 13, 2012 4:13 pm

How hard are the jumps?

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: ut4_excejumps

Postby xandaxs » Wed Nov 14, 2012 7:05 am

Give me a beep if you need anything exce
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

Exception
Posts: 18
Joined: Fri Oct 14, 2011 2:23 pm

Re: ut4_excejumps

Postby Exception » Wed Nov 14, 2012 2:01 pm

Ofc I'll need you :D
Btw, jumps will be the same (first 5) and then going to be harder til last jump that is almost impossible (needs a lot of training).
Btw this map will be released in....5 years D:

Exception
Posts: 18
Joined: Fri Oct 14, 2011 2:23 pm

Re: ut4_excejumps

Postby Exception » Wed Jan 09, 2013 8:45 pm

Xandy is working on with me!
It's amazing now! :D

User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: ut4_excejumps

Postby xandaxs » Wed Jan 09, 2013 9:06 pm

No, I'm working on it without you :b
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

Exception
Posts: 18
Joined: Fri Oct 14, 2011 2:23 pm

Re: ut4_excejumps

Postby Exception » Fri Jan 11, 2013 9:05 pm

Ye right but I'm gonna design some jumps :D
Ah, I have to send 2 to you :P


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