total wipeout

Ideas and concepts for maps, discuss here.
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pretsell
Posts: 1
Joined: Mon Oct 14, 2013 9:12 pm
Location: Southampton, UK
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total wipeout

Post by pretsell »

hey all,

so hopefully most of you have seen the tv show before. if not, search for it on youtube :p

and i wanted to bring the wipeout madeness to urt, as a 'death'run/jumpmap.

this is what i got so far:
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the timer mess controlling the sucker punch.

textures are horrible at the minute i know, but will spend lots of time getting them pimped when map is more finished.


but i have just run out of steam on this and not making progress, so i need to get it some opinions, thoughts and suggestions.

cheers,

pretsell

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johnnyenglish
Space cake
Posts: 898
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: total wipeout

Post by johnnyenglish »

lol @ wipeout - good idea.

Come to the irc channel if you need inspiration, #cmm on quakenet. Nice to see you here pretsell

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pickles
Site Admin
Posts: 191
Joined: Wed Aug 17, 2011 10:26 am
Location: In the caulk box

Re: total wipeout

Post by pickles »

I really like the idea, I think it would make a good deathrun map, but I would be even happier if it were a normal jump map. I would like to see more added to it but I dont have any suggestions atm (sorry).

And welcome to cmm.

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skuzzzz
Posts: 51
Joined: Fri Jun 21, 2013 10:37 pm
Location: United States of America, Oregon

Re: total wipeout

Post by skuzzzz »

Hahahaha, this is a great idea for a jump map! Utilizing the punching wall and other perilous obstacles should make this an exciting environment.

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