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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

Harvest

Ideas and concepts for maps, discuss here.
RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Harvest

Postby RedSnappa » Sat Jan 11, 2014 10:44 pm

I really like this map in TF2. I think that once I update my current collection of maps, I will build this sort of layout for UrT.
Harvest_overview.png
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: Harvest

Postby banksy » Sun Jan 12, 2014 5:08 am

mm that would be great for UrT
Image


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