ut4_ruins

Ideas and concepts for maps, discuss here.
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Rayne
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Re: ut4_ruins

Post by Rayne »

OK man, no hurry, i got time.

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banksy
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Re: ut4_ruins

Post by banksy »

Done! :)
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Rayne
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Re: ut4_ruins

Post by Rayne »

Got it, lets take a look at what we have here.

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Rayne
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Re: ut4_ruins

Post by Rayne »

hmm you're using radiant 1,6 aren't you


I'm having problems opening this map Banksy, radiant 1.5 reports a patch error, and radiant 1.6 crashes when i try to load the map.

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banksy
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Re: ut4_ruins

Post by banksy »

I am using netradiant, which is just a modified version of 1.5. It opens fine in both 1.5 and 1.6 for me
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Rayne
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Re: ut4_ruins

Post by Rayne »

I figured out the netradiant thing last night, can you open the map in old 1.5, save it and send just that to me?

*EDIT* OMG Banksy OMG, we got so much work i don't know where to begin.

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banksy
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Re: ut4_ruins

Post by banksy »

Hahaha so much work. What do you mean?
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Rayne
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Re: ut4_ruins

Post by Rayne »

Well for one this kind of terrain building is just wrong.
Using massive patches as terrain is not a good idea, and then we can start dealing with structural brushes that need to be converted to detail brushes, all 10 billion of them since every single brush is structural....the hell?

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banksy
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Re: ut4_ruins

Post by banksy »

To be honest I didn't even know about detail and structural brushes :/
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Rayne
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Re: ut4_ruins

Post by Rayne »

I thought my computer will burst into flames during vis compile.

Open that map in radiant 1.5, delete all the massive terrain patches, and then send it to me, i can't use netradiant, it's too awkward for me.

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