ut4_ruins

Ideas and concepts for maps, discuss here.
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banksy
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Location: Australia

Re: ut4_ruins

Post by banksy »

Riyadh is made from patch and that runs fine. I can't think of a decent alternative for a nice wavey sand terrain.
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RedSnappa
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Re: ut4_ruins

Post by RedSnappa »

banksy wrote:Riyadh is made from patch and that runs fine. I can't think of a decent alternative for a nice wavey sand terrain.

Riyadh is made from trisoup, not patch.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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banksy
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Re: ut4_ruins

Post by banksy »

Really? Damn that would take a while haha! It looks smooth though. Generally with trisouping you can see eshes of brushes, Riyadh looks flawless haha
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RedSnappa
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Location: North Carolina (USA)

Re: ut4_ruins

Post by RedSnappa »

banksy wrote:Really? Damn that would take a while haha! It looks smooth though. Generally with trisouping you can see eshes of brushes, Riyadh looks flawless haha

Riyadh also uses vertexremapshader keys in its worldspawn:

Code: Select all

vertexremapshader0     textures/ut_riyadh/terrain_0;textures/ut_riyadh/vxterrain
vertexremapshader1     textures/ut_riyadh/terrain_1;textures/ut_riyadh/vxterrain
vertexremapshader2     textures/ut_riyadh/terrain_2;textures/ut_riyadh/vxterrain
vertexremapshader3     textures/ut_riyadh/terrain_0to1;textures/ut_riyadh/vxterrain
vertexremapshader4     textures/ut_riyadh/terrain_0to2;textures/ut_riyadh/vxterrain
vertexremapshader5     textures/ut_riyadh/terrain_1to2;textures/ut_riyadh/vxterrain

I don't know how to use these keys (or even if they still work), but there they are.

Also note that Riyadh is symmetric, so it only takes half as much time to do.
Last edited by RedSnappa on Sun Feb 23, 2014 1:13 pm, edited 1 time in total.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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banksy
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Location: Australia

Re: ut4_ruins

Post by banksy »

Hmm I see. Fair to say these confuse me haha!
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Rayne
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Re: ut4_ruins

Post by Rayne »

We'll try making that terrain an .ase model. I think you could maybe even autoclip it without much problems.

And to achieve smoothness you have phong shading.

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banksy
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Re: ut4_ruins

Post by banksy »

I have no experience with either :/
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skuzzzz
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Re: ut4_ruins

Post by skuzzzz »

It is looking really good. Very clean!

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Rayne
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Re: ut4_ruins

Post by Rayne »

banksy wrote:I have no experience with either :/


I have.

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banksy
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Re: ut4_ruins

Post by banksy »

What do you suggest we do now?
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