ut4_ruins

Ideas and concepts for maps, discuss here.
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Rayne
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Re: ut4_ruins

Post by Rayne »

Like i sad, open it in radiant 1.5, resave it, and then send me the newly saved .map file.

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banksy
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Re: ut4_ruins

Post by banksy »

With or without the patch mesh?
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Rayne
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Re: ut4_ruins

Post by Rayne »

leave it in for the time being

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banksy
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Re: ut4_ruins

Post by banksy »

so for some reason, all of my maps except ut4_ruins open in gtkradiant. So i can only open in it in netradiant. Only solution i can think of, is if you use netradiant?
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Rayne
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Re: ut4_ruins

Post by Rayne »

Must be a patch thing then, I'll see what i can do on my side.

RedSnappa
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Re: ut4_ruins

Post by RedSnappa »

GTKRadiant can only handle patches up to 15x15. NetRadiant can handle patches up to 31x31. This may be your problem.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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banksy
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Re: ut4_ruins

Post by banksy »

Alright, let me know how you go Rayne.
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Bin
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Re: ut4_ruins

Post by Bin »

Is the skybox settled? If not, what did you have in mind? I might be able to knock out something nice pretty quickly.

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banksy
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Re: ut4_ruins

Post by banksy »

Ah thanks heaps! :)) Pretty much want just massive sand dunes!
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Rayne
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Re: ut4_ruins

Post by Rayne »

Ok i took out all the massive patches and the map loads, now i can work with this.

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