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Minecraft meets UrbanTerror (Pre-alpha) - Custom Map Makers
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Minecraft meets UrbanTerror (Pre-alpha)

Ideas and concepts for maps, discuss here.
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groebNERD
Posts: 7
Joined: Fri Sep 16, 2011 10:34 am

Minecraft meets UrbanTerror (Pre-alpha)

Postby groebNERD » Tue May 27, 2014 4:18 pm

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ut4_minecraft_island_a2
ut4_minecraft_island_a1
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Image Image
Image Image

Hey Guys! :mrgreen:

I know it was a long time ago, when I was last active here at the Custom Map Makers-Community (I think it was at the very beginning).
I just had no Time anymore to be as active in the community as I wanted. Got a lot to do in my real life (Education, Work, and so on)... But now I think my Motivation to create maps is here again...

I love playing Minecraft, and I love playing Urban Terror, so I made a decision - I want to create a UrbanTerror-Minecraft-Map.
[I saw much later, that already somebody had such an Idea and posted already a video on Youtube - DagF, I think it was you... I hope you are not angry, that I'm borrowing your idea :) ]

But making a map manually for Urban Terror which looks similar to minecraft is a huge effort. And if you'd like to create more of them, its nearly impossible.

So I wrote in Java my own Minecraft-UrbanTerror-Map-Generator.
The Generator needs first a heightMap.jpg. This is a greyscale-Image, every Pixel represents one Block. Dark areas are lower, Bright areas are higher.
The Second file (which has to be in the same size) is the textureMap.jpg. The BlockType in the generated Terrain depends on the Color of the Pixel in this image.

With this Generator I'm able to generate really flexible Terrains.

But enough said - Below are some Screenshots of the current progress. Feel free to comment, if you have any questions :)

Improvements in Alpha 2:
- fixed Bug with respawns under the map
- added damage when running against the cactus
- Better visibility of the Subway-Sign
- fixed Bug where you can see through the ground in the sea

Greetings from Austria,
groebNERD aka groebsn


Some older Images of the earlier Development-Process:
Attachments
tex.jpg
The TextureMap, which specifies the BlockType
tex.jpg (2.94 KiB) Viewed 5098 times
map.jpg
The HeightMap, which specifies the Height of the Terrain
map.jpg (4.1 KiB) Viewed 5098 times
shot0262.jpg
Generated Test-Map in TrisMode... there is still a lot to improve I think
shot0261.jpg
Generated Test-Map with flowers, grass and Trees
shot0260.jpg
Generated Test-Map with flowers
Last edited by groebNERD on Sun Aug 24, 2014 11:49 am, edited 3 times in total.

User avatar
Swiiitan
Posts: 42
Joined: Mon Aug 20, 2012 9:06 pm
Location: Upphärad,Trollhättan,Sweden,Europe,Earth,Galaxy

Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby Swiiitan » Tue May 27, 2014 10:18 pm

Now this is really really cool :DD

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johnnyenglish
Space cake
Posts: 898
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby johnnyenglish » Wed May 28, 2014 4:17 am

Hey groebNERD, welcome back.

I remember the mario cart map, with the turtle.

Feel free to stop by irc and say hello, I'm probably not around but you'll know most people there.

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DagF
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
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Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby DagF » Thu May 29, 2014 12:29 pm

Nice!

I did try to make a mc map once. I even emailed notch for promotion ( And got it ).
I failed becouse i had not experience with making layouts and i tried to make a urt map with mc blocks in urt. so i really like that this is actually a minecraft map made in urt.

If you need help with some minecraft items just tell me. Would be fun :) I guess it's possible to extract them from the game aswell :)
Image

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groebNERD
Posts: 7
Joined: Fri Sep 16, 2011 10:34 am

Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby groebNERD » Sun Jun 15, 2014 1:33 pm


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Marvin
Posts: 10
Joined: Thu Jun 27, 2013 9:44 am

Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby Marvin » Sun Jun 15, 2014 1:48 pm

My issue when playing with the thought of creating Minecraft maps was the fact that maps are limited to 256 destructible items. Let us know how you plan to deal with that.

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groebNERD
Posts: 7
Joined: Fri Sep 16, 2011 10:34 am

Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby groebNERD » Sun Jun 15, 2014 2:32 pm

Hi Marvin,

of course you are right, making all blocks destructible like in Minecraft would never be possible.
But the UrbanTerror-Minecraft-Map should not be like minecraft, it just should look like Minecraft. So The blocks will not be destructible.

Greetings,
groebNERD

EDIT: Some new Pics, with improved Tris-Count :)

shot0264.jpg

shot0267.jpg

shot0266.jpg

Markinho
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Joined: Thu Nov 03, 2011 10:56 pm
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Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby Markinho » Tue Jun 17, 2014 9:03 pm

You can set up some shortcuts for the flags or hidden paths to blow up and change the layout as the game goes on, it's easy to stay under the limit if they are func groups
Image

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Marvin
Posts: 10
Joined: Thu Jun 27, 2013 9:44 am

Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby Marvin » Tue Jun 17, 2014 9:47 pm


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groebNERD
Posts: 7
Joined: Fri Sep 16, 2011 10:34 am

Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby groebNERD » Thu Jun 19, 2014 3:16 pm

Attachments
shot0281.jpg
shot0280.jpg
shot0279.jpg


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