Welcome to CMM

The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

Minecraft meets UrbanTerror (Pre-alpha)

Ideas and concepts for maps, discuss here.
Markinho
Posts: 109
Joined: Thu Nov 03, 2011 10:56 pm
Contact:

Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby Markinho » Fri Jun 20, 2014 11:44 am

That's the coolest MC map I've ever seen
Image

User avatar
pickles
Site Admin
Posts: 191
Joined: Wed Aug 17, 2011 10:26 am
Location: In the caulk box

Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby pickles » Fri Jun 20, 2014 12:49 pm

Got to admit it does look pretty f**king good

User avatar
DagF
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
Contact:

Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby DagF » Sun Jun 22, 2014 4:07 pm

I will see what i can do about a water shader :)

Talking about breaking blocks and such. I think the way to think of it is as if the maps was played in "Adventure" mode. Where the player can interact with levers and buttons but not to much else.
Image

User avatar
groebNERD
Posts: 7
Joined: Fri Sep 16, 2011 10:34 am

Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby groebNERD » Sun Jun 22, 2014 5:26 pm

Hi,

@ all: thanks for the positive feedback :)

@ DagF: After a few hours of testing around with Shaders I think I created a pretty good one, but thanks for helping :)
In a few days I'll upload the first (test)-version of the map :)

greetings
groebNERD

fresh
Posts: 9
Joined: Wed Oct 16, 2013 4:08 pm

Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby fresh » Thu Aug 07, 2014 9:18 am

wow, it looks really awesome!

User avatar
groebNERD
Posts: 7
Joined: Fri Sep 16, 2011 10:34 am

Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby groebNERD » Thu Aug 07, 2014 8:32 pm

fresh wrote:wow, it looks really awesome!


Thanks :)

Btw. here is the first alpha-version to download:

------------------------------
ut4_minecraft_island_a1
------------------------------


EDIT:
Added some new Screenshots:

shot0290.jpg
Overview of the Map


shot0281.jpg
Small Cabin


shot0282.jpg
Growing Carrots and Potatoes


shot0285.jpg
Subway-Station in the underground





greetings

groebNERD

User avatar
groebNERD
Posts: 7
Joined: Fri Sep 16, 2011 10:34 am

Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby groebNERD » Sun Aug 24, 2014 11:50 am

Improvements in Alpha 2:
- fixed Bug with respawns under the map
- added damage when running against the cactus
- Better visibility of the Subway-Sign
- fixed Bug where you can see through the ground in the s
groebNERD wrote:
fresh wrote:wow, it looks really awesome!


------------------------------
ut4_minecraft_island_a2
------------------------------


greetings,

groebNERD


Return to “Pre-alpha and concepts”

Who is online

Users browsing this forum: No registered users and 5 guests

cron