Minecraft meets UrbanTerror (Pre-alpha)

Ideas and concepts for maps, discuss here.
Markinho
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Re: Minecraft meets UrbanTerror (Pre-alpha)

Post by Markinho »

That's the coolest MC map I've ever seen
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pickles
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Re: Minecraft meets UrbanTerror (Pre-alpha)

Post by pickles »

Got to admit it does look pretty f**king good

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DagF
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Re: Minecraft meets UrbanTerror (Pre-alpha)

Post by DagF »

I will see what i can do about a water shader :)

Talking about breaking blocks and such. I think the way to think of it is as if the maps was played in "Adventure" mode. Where the player can interact with levers and buttons but not to much else.
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groebNERD
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Re: Minecraft meets UrbanTerror (Pre-alpha)

Post by groebNERD »

Hi,

@ all: thanks for the positive feedback :)

@ DagF: After a few hours of testing around with Shaders I think I created a pretty good one, but thanks for helping :)
In a few days I'll upload the first (test)-version of the map :)

greetings
groebNERD

fresh
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Re: Minecraft meets UrbanTerror (Pre-alpha)

Post by fresh »

wow, it looks really awesome!

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groebNERD
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Re: Minecraft meets UrbanTerror (Pre-alpha)

Post by groebNERD »

fresh wrote:wow, it looks really awesome!


Thanks :)

Btw. here is the first alpha-version to download:

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ut4_minecraft_island_a1
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EDIT:
Added some new Screenshots:

Overview of the Map
Overview of the Map


Small Cabin
Small Cabin


Growing Carrots and Potatoes
Growing Carrots and Potatoes


Subway-Station in the underground
Subway-Station in the underground





greetings

groebNERD

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groebNERD
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Re: Minecraft meets UrbanTerror (Pre-alpha)

Post by groebNERD »

Improvements in Alpha 2:
- fixed Bug with respawns under the map
- added damage when running against the cactus
- Better visibility of the Subway-Sign
- fixed Bug where you can see through the ground in the s
groebNERD wrote:
fresh wrote:wow, it looks really awesome!


------------------------------
ut4_minecraft_island_a2
------------------------------


greetings,

groebNERD

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