I know it was a long time ago, when I was last active here at the Custom Map Makers-Community (I think it was at the very beginning).
I just had no Time anymore to be as active in the community as I wanted. Got a lot to do in my real life (Education, Work, and so on)... But now I think my Motivation to create maps is here again...
I love playing Minecraft, and I love playing Urban Terror, so I made a decision - I want to create a UrbanTerror-Minecraft-Map.
[I saw much later, that already somebody had such an Idea and posted already a video on Youtube - DagF, I think it was you... I hope you are not angry, that I'm borrowing your idea ]
But making a map manually for Urban Terror which looks similar to minecraft is a huge effort. And if you'd like to create more of them, its nearly impossible.
So I wrote in Java my own Minecraft-UrbanTerror-Map-Generator.
The Generator needs first a heightMap.jpg. This is a greyscale-Image, every Pixel represents one Block. Dark areas are lower, Bright areas are higher.
The Second file (which has to be in the same size) is the textureMap.jpg. The BlockType in the generated Terrain depends on the Color of the Pixel in this image.
With this Generator I'm able to generate really flexible Terrains.
But enough said - Below are some Screenshots of the current progress. Feel free to comment, if you have any questions
Improvements in Alpha 2:
- fixed Bug with respawns under the map
- added damage when running against the cactus
- Better visibility of the Subway-Sign
- fixed Bug where you can see through the ground in the sea
Greetings from Austria,
groebNERD aka groebsn
Some older Images of the earlier Development-Process:
- Spoiler: show