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Minecraft meets UrbanTerror (Pre-alpha) - Page 2 - Custom Map Makers
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Minecraft meets UrbanTerror (Pre-alpha)

Ideas and concepts for maps, discuss here.
Markinho
Posts: 109
Joined: Thu Nov 03, 2011 10:56 pm
Contact:

Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby Markinho » Fri Jun 20, 2014 11:44 am

That's the coolest MC map I've ever seen
Image

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pickles
Site Admin
Posts: 191
Joined: Wed Aug 17, 2011 10:26 am
Location: In the caulk box

Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby pickles » Fri Jun 20, 2014 12:49 pm

Got to admit it does look pretty f**king good

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DagF
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
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Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby DagF » Sun Jun 22, 2014 4:07 pm

I will see what i can do about a water shader :)

Talking about breaking blocks and such. I think the way to think of it is as if the maps was played in "Adventure" mode. Where the player can interact with levers and buttons but not to much else.
Image

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groebNERD
Posts: 7
Joined: Fri Sep 16, 2011 10:34 am

Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby groebNERD » Sun Jun 22, 2014 5:26 pm

Hi,

@ all: thanks for the positive feedback :)

@ DagF: After a few hours of testing around with Shaders I think I created a pretty good one, but thanks for helping :)
In a few days I'll upload the first (test)-version of the map :)

greetings
groebNERD

fresh
Posts: 9
Joined: Wed Oct 16, 2013 4:08 pm

Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby fresh » Thu Aug 07, 2014 9:18 am

wow, it looks really awesome!

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groebNERD
Posts: 7
Joined: Fri Sep 16, 2011 10:34 am

Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby groebNERD » Thu Aug 07, 2014 8:32 pm

Attachments
shot0290.jpg
Overview of the Map
shot0285.jpg
Subway-Station in the underground
shot0282.jpg
Growing Carrots and Potatoes
shot0281.jpg
Small Cabin

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groebNERD
Posts: 7
Joined: Fri Sep 16, 2011 10:34 am

Re: Minecraft meets UrbanTerror (Pre-alpha)

Postby groebNERD » Sun Aug 24, 2014 11:50 am



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