fresh wrote:I'd have to render it again and that took too long. I will work on it and try to make better lights.
I have a very simple solution for you. This suggestion is a way for you to test out your lighting without your compilation taking SO long just so you can see how it looks in game.
I recommend saving your map in "sections". Do this by shift + selecting certain parts of your map.
(For example:) I see you have created a type of break room in your level. So, shift + select the entire breakroom, then go to file > save selected. Name it breakroom and save it.This will create a prefab of your breakroom in your map folder. Your breakroom is now it's own seperate .map file. Save your current map, then open your breakroom.map.
Now, you can add lights, or delete lights, and then compile this SMALL part of your map so you can see how your lights will looks. This will be much faster as the compiler only has to deal with a limited amount of geometry. Don't forget to add a spawn and seal off your map completely!