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The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.


Alpha versions of your map
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Re: ut4_bus_stop

Postby gsigms » Mon Dec 12, 2011 11:09 am


nemNEMnem wrote:yeah, not like ur avatar, gsigms, i find ur ones is difficult to masturbate, too. :D :D :D :D

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Re: ut4_bus_stop

Postby xandaxs » Mon Dec 12, 2011 12:47 pm

[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya


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Re: ut4_bus_stop

Postby appo » Thu Apr 05, 2012 2:40 pm

We are going cycle this map for the weekend on sC'ore.

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Re: ut4_bus_stop

Postby johnnyenglish » Fri Apr 06, 2012 4:28 am

appo wrote:We are going cycle this map for the weekend on sC'ore.

oo - I'll be there

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Re: ut4_bus_stop

Postby banksy » Fri Apr 13, 2012 4:40 am

really nice johnny, cant wait to play it when its finished :D

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