[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 368: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 368: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
Custom Map Makers • ut4_bus_stop
Page 1 of 10

ut4_bus_stop

Posted: Mon Sep 05, 2011 6:31 am
by johnnyenglish
Finally after a lot of minor problems I've finally built an alpha version of this map.

Remember, it's very much an alpha and might evolve a lot before the beta.

Some problems at the moment:

The map is around 30mb, I can probably reduce this down to 20mb, perhaps more. I tend to use quite hi res textures at first

The map contains a .rad file but I'm not happy with the results.

The compile messed up the smoothing on the models, this was my fault and I really didn't want to wait for another 6 hour compile.

shot0152.jpg


Erm, have a look - welcome your views good or bad - this is my 10th map so I've heard it all.

DOWNLOAD

The map supports bots and tdm/ctf - I don't remember if I added bomb spots - I've not added any other gametypes atm.



The map feels quite big but one you start motoring around it's quite quick to get from A-B.

Re: ut4_bus_stop

Posted: Wed Sep 07, 2011 3:55 am
by johnnyenglish
Still making models - all the textures you see are only temporary, I scrapped a lot of pointless shaders and used only images for 90% of the map.



Screenshot.png

Re: ut4_bus_stop

Posted: Wed Sep 07, 2011 7:29 am
by MajkiFajki
Granpa - in fact, that this map starts to look beutiful... If you make another maze I'm gonna kill you and eat your hat.

Re: ut4_bus_stop

Posted: Wed Sep 07, 2011 12:46 pm
by xandaxs
Looking good, keep up :)

Re: ut4_bus_stop

Posted: Wed Sep 07, 2011 4:26 pm
by Rylius
Don't eat the hat, I want it D:

Re: ut4_bus_stop

Posted: Wed Sep 07, 2011 4:30 pm
by johnnyenglish
I've put that blue metal back rylius

Re: ut4_bus_stop

Posted: Wed Sep 07, 2011 5:34 pm
by Rylius
Very nice, I think it fits better

Re: ut4_bus_stop

Posted: Thu Sep 08, 2011 5:22 am
by johnnyenglish
Last nights progress - with old blue metal restored.


Re: ut4_bus_stop

Posted: Thu Sep 08, 2011 11:29 am
by xandaxs
looking great, really!

Don't forget to clip all models though :P

Re: ut4_bus_stop

Posted: Thu Sep 08, 2011 6:28 pm
by theRipper
the blue is a little too vibrant for my taste. maybe saturation -2? :)