Welcome to CMM

The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

ut4_bus_stop

Alpha versions of your map
User avatar
v3nd3tta
Posts: 80
Joined: Thu Aug 18, 2011 12:49 pm
Location: Germany
Contact:

Re: ut4_bus_stop

Postby v3nd3tta » Mon Nov 14, 2011 5:36 pm

lol - didn't you know that flaj? :D
Homepage | YouTube | Hazewood Security
Steam: v3nd3tta`` | Twitter: v3nd3tta1337

User avatar
johnnyenglish
Space cake
Posts: 895
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4_bus_stop

Postby johnnyenglish » Thu Nov 17, 2011 8:52 am

Working on the yard railings, trying to make them a little less bloxy.

railings.png

User avatar
johnnyenglish
Space cake
Posts: 895
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4_bus_stop

Postby johnnyenglish » Fri Nov 18, 2011 9:45 am

shot0065.jpg

User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: ut4_bus_stop

Postby xandaxs » Fri Nov 18, 2011 3:44 pm

anothe line:
"For your safety, please do not stand in front of a moving bus"
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

User avatar
Lunaxe
Posts: 88
Joined: Tue Oct 25, 2011 3:48 pm
Contact:

Re: ut4_bus_stop

Postby Lunaxe » Fri Nov 18, 2011 4:22 pm

5 dollars a gallon??!! that would be enough to make me stand in front of a moving bus haha :P
Care to see some of my work? http://www.youtube.com/user/xxlunaxexx

bludshot
Posts: 111
Joined: Fri Sep 23, 2011 12:12 am

Re: ut4_bus_stop

Postby bludshot » Fri Nov 18, 2011 9:04 pm

Lunaxe wrote:5 dollars a gallon??!! that would be enough to make me stand in front of a moving bus haha :P


He wants to make his map future compatible :p

User avatar
Lunaxe
Posts: 88
Joined: Tue Oct 25, 2011 3:48 pm
Contact:

Re: ut4_bus_stop

Postby Lunaxe » Sat Nov 19, 2011 9:51 pm

Haha alas i understand :P
Care to see some of my work? http://www.youtube.com/user/xxlunaxexx

User avatar
johnnyenglish
Space cake
Posts: 895
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4_bus_stop

Postby johnnyenglish » Mon Nov 21, 2011 8:40 am

Some more details on bus stop


User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: ut4_bus_stop

Postby xandaxs » Mon Nov 21, 2011 9:25 am

It's much better looking now!
Your normal maps look way better than when I try to use it, WTF?
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

User avatar
johnnyenglish
Space cake
Posts: 895
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4_bus_stop

Postby johnnyenglish » Mon Nov 21, 2011 9:28 am

Its the way Rayne makes them, he's got a talent for textures with bump and normal maps - that's why I snaffle his textures as soon as he released some lol.


Return to “Alpha”

Who is online

Users browsing this forum: No registered users and 2 guests

cron