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ut4_bus_stop

Alpha versions of your map
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xandaxs
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Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: ut4_bus_stop

Postby xandaxs » Fri Nov 25, 2011 11:15 pm

i misspeled it..
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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bludshot
Posts: 111
Joined: Fri Sep 23, 2011 12:12 am

Re: ut4_bus_stop

Postby bludshot » Sat Nov 26, 2011 8:18 pm

:roll:

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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: ut4_bus_stop

Postby Delirium » Sat Nov 26, 2011 8:31 pm

bludshot wrote:rashbump is something different and you should probably get that looked at :P

LOL
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johnnyenglish
Space cake
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Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4_bus_stop

Postby johnnyenglish » Sun Nov 27, 2011 4:40 am

I made some doors for Dels weekend door love thing but liked them so much I used them (with frame) in this map. I've also finally got the yellow railings in the yard to look nice and smooth after trying a lot of different compiles.



I've also used 23 cube probes in the map and things look a little better - especially the reflections on the bus windows so I made another video.

Thing about rashbump is, don't scratch it.

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xandaxs
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Location: Oeiras, Portugal
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Re: ut4_bus_stop

Postby xandaxs » Sun Nov 27, 2011 8:55 am

Everything looks amazing!!
I like the new doors, and the new bus windows reflection is just superb
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: ut4_bus_stop

Postby flajeen » Sun Nov 27, 2011 12:28 pm

Looks awesome, fix the doors sound and release it.
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johnnyenglish
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Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4_bus_stop

Postby johnnyenglish » Sun Nov 27, 2011 12:46 pm

lol, when I've rebuilt this section

shot0088.jpg
Crappy bit I hate


and fixed all the sounds I'll do a beta but I've currently got 40mb of textures to sort out, it's a bit big atm

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johnnyenglish
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Location: Nottingham, England

Re: ut4_bus_stop

Postby johnnyenglish » Sun Nov 27, 2011 3:30 pm

It does look nice in urtHD though.

shot0008.jpg

shot0006.jpg

shot0005.jpg

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xandaxs
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Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: ut4_bus_stop

Postby xandaxs » Sun Nov 27, 2011 4:20 pm

is that the red flag position? :s
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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johnnyenglish
Space cake
Posts: 895
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4_bus_stop

Postby johnnyenglish » Sun Nov 27, 2011 4:47 pm

It's not the final position, it was on the opposite side of the gantry but when I changed that area I moved the flag out the way - but never moved it back.

I've not added bomb spots either but I have a good idea where I'll put them.


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