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ut4_bus_stop

Alpha versions of your map
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xandaxs
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Re: ut4_bus_stop

Postby xandaxs » Mon Nov 21, 2011 9:54 am

But when I tried using it, it didn't look so good...
Looked like plastic
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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johnnyenglish
Space cake
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Location: Nottingham, England

Re: ut4_bus_stop

Postby johnnyenglish » Mon Nov 21, 2011 10:09 am

To get the best results you'll need to build a .rad file. To get decent results in the .rad file you'll need to add these.

Spoiler: show
New Entities

Cube Map Probe - cameras for specular lighting. Add the following to your urbanterror.def Use lots of these. Also, these are required for Fancy Water when cheap water is used. Without them sometimes the water will be black.


//====================
// Cube Map Probe
//====================

/*QUAKED cubemap_probe (1.0 0.5 0.8)(-8 -8 -8) (8 8 8)
Location of camera for cube map for specular mapping. Place at head height in the centre of an area. There are no keys.
*/




And use -radbump in your light stage compile - this compile will take a long time usually as it makes 4 passes of the light stage.

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xandaxs
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Re: ut4_bus_stop

Postby xandaxs » Mon Nov 21, 2011 11:11 am

So..
Building that file can be just making a text file and save it as .rad right?
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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johnnyenglish
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Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4_bus_stop

Postby johnnyenglish » Thu Nov 24, 2011 5:10 am

@xandaxs - no, you can't make a .rad file like that you have to do this..

Use of -radbump

Anyway - I like making videos of my progress, I enjoy looking back at the progression. Here's where I'm at.


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xandaxs
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Location: Oeiras, Portugal
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Re: ut4_bus_stop

Postby xandaxs » Thu Nov 24, 2011 7:25 am

It is looking good, really good Johnny!
Congratulations!

I feel like the glass could be better at some points of the map, but it's okay..!
---> Add some seats on the cafe.

I couldnt help noticing you changed your layout by a bit?
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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theRipper
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Re: ut4_bus_stop

Postby theRipper » Thu Nov 24, 2011 10:28 pm

keep going at this pace and youll build the entire city outside of the bus stop as well.
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xandaxs
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Location: Oeiras, Portugal
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Re: ut4_bus_stop

Postby xandaxs » Fri Nov 25, 2011 7:29 am

Do you use batch files to compile? Because I do not have any option called -rasbump in q2map2
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

User avatar
johnnyenglish
Space cake
Posts: 895
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4_bus_stop

Postby johnnyenglish » Fri Nov 25, 2011 7:41 am

You need to use FS_q3map_Radbump_4a.exe from the urtalpha zip. It's a windows app but works on linux with wine.

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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: ut4_bus_stop

Postby Delirium » Fri Nov 25, 2011 9:41 am

xandaxs wrote:I do not have any option called -rasbump in q2map2

Its -radbump
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bludshot
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Joined: Fri Sep 23, 2011 12:12 am

Re: ut4_bus_stop

Postby bludshot » Fri Nov 25, 2011 10:03 pm

rashbump is something different and you should probably get that looked at :P


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