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ut4_alinosperch [alpha]

Alpha versions of your map
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VanilleOD
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Joined: Wed Sep 07, 2011 12:30 am
Location: Germany
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ut4_alinosperch [alpha]

Postby VanilleOD » Fri Sep 09, 2011 12:59 am

Alpha3:

Image

My map supports:
Free for All - Team Deathmatch - Team Survivor
Capture and hold - Capture the flag - Bomb Mode

Spawns:
40 Spawns for Free for All
25 Spawns per Team for every Team-mode

It took 4 weeks to release the first Version. And more than 100 hours of work. And I love the result! I hope you will like it too!
Feel free to put this Map to your own Server. =)

Download it and enjoy :D

And this is like the map looks in "Metroid Prime Hunters" and "Urban Terror":

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Spoiler: show


And if you want to visit us: http://znine.org/
Link to my Thread on our Forums: http://znine.org/forum/16-development/1 ... erch-alpha

Check too: ut4_truncity
Last edited by VanilleOD on Sat Sep 17, 2011 9:22 am, edited 1 time in total.

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theRipper
Posts: 223
Joined: Tue Aug 30, 2011 1:57 pm
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Re: ut4_alinosperch [alpha]

Postby theRipper » Sat Sep 10, 2011 1:22 am

nice. fps?
Image

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xandaxs
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Location: Oeiras, Portugal
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Re: ut4_alinosperch [alpha]

Postby xandaxs » Sat Sep 10, 2011 7:43 am

Yeah, it has...
I tried the map, and I gotta say you did a good job, IMO, it is a good map for low grav servers and zombie servers (in which I played yesterday with you). but.... I don't like it.. Ain't my type of map, as I am a competition player..
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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VanilleOD
Posts: 38
Joined: Wed Sep 07, 2011 12:30 am
Location: Germany
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Re: ut4_alinosperch [alpha]

Postby VanilleOD » Sat Sep 10, 2011 8:52 am

@ripper: I can play it with 92fps :D

@xand: really? You played with us? Was your name Shadow$ or something else?

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xandaxs
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Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: ut4_alinosperch [alpha]

Postby xandaxs » Sat Sep 10, 2011 1:43 pm

no, .:xandaxs:.
I even talked to you, and said who i was...

Guess you didn't actually remembered me :p
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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VanilleOD
Posts: 38
Joined: Wed Sep 07, 2011 12:30 am
Location: Germany
Contact:

Re: ut4_alinosperch [alpha]

Postby VanilleOD » Sat Sep 10, 2011 3:00 pm

possible :D

flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: ut4_alinosperch [alpha]

Postby flajeen » Wed Sep 14, 2011 12:47 pm

VanilleOD wrote:Spawns:
40 Spawns for Free for All
25 Spawns per Team for every Team-mode


Don't do this. Always do 16 spawns per team for every team-mode and 32 spawns for FFA. nasty bugs happen.
Image

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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: ut4_alinosperch [alpha]

Postby Delirium » Wed Sep 14, 2011 1:00 pm

Holy shit.... maaann whatever happened to 6v6 TS? Whats up with all this 25v25 crap?

Baah
Image

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theRipper
Posts: 223
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Re: ut4_alinosperch [alpha]

Postby theRipper » Wed Sep 14, 2011 5:57 pm

two words. jump pads
Image

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: ut4_alinosperch [alpha]

Postby xandaxs » Wed Sep 14, 2011 7:51 pm

It was mostly made for the zombie server...
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image


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