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ut4_alinosperch [alpha]

Alpha versions of your map
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VanilleOD
Posts: 38
Joined: Wed Sep 07, 2011 12:30 am
Location: Germany
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Re: ut4_alinosperch [alpha]

Postby VanilleOD » Thu Sep 15, 2011 5:21 pm

I just optimized it for zombie and other servers. And why only 6vs6 ts? You still can play it, but you can play 25vs25 too.
There are already servers with more than 50 used slots. Why dont make a map that works on those servers too?

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v3nd3tta
Posts: 80
Joined: Thu Aug 18, 2011 12:49 pm
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Re: ut4_alinosperch [alpha]

Postby v3nd3tta » Sat Sep 17, 2011 10:51 am

oh god... everything more than 16v16 is not suited for UrT - my opinion even goes to a "normal" 5v5 / 6v6 which is the best.
I do 16 spawns for each team / group ofcourse, to prevent spawn bugs on "normal" 32-slot servers (like in urthd will only be)
I have not seen a single server that supported more than 32 players okay, some don't even do that.
They are laggy, and if the server Admins want to - they put the map on the server, because on tdm (what they play most) some spawn-telefrags are okay.
But as this map is suited for zombies and massive tdm's - I'm okay with that many spawns :)
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