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azurea alpha 1 - Custom Map Makers
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azurea alpha 1

Alpha versions of your map
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gsigms
Posts: 102
Joined: Thu Aug 18, 2011 11:24 am
Location: London, UK

azurea alpha 1

Postby gsigms » Sat Oct 01, 2011 1:57 pm

Here are a few screenshots of the jump map Setting and I have been working on for some time now.

Johnny, Pickles and HappyDay have given us great feedback already, and it should take some time to review everything, but I hope we will publish the alpha next week.

-- edit: Happy remade those screenshots to better reflect the ingame light, thanks Happy.

Image

Image

Image
Last edited by gsigms on Sat Oct 01, 2011 2:19 pm, edited 1 time in total.

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HappyDay
Posts: 60
Joined: Sun Aug 21, 2011 9:33 am
Contact:

Re: azurea alpha 1

Postby HappyDay » Sat Oct 01, 2011 2:00 pm

Really great map :)

P.S. Take screenshots with r_gamma 1 :)
Have a happy day! :)

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SettinG
Posts: 26
Joined: Sun Aug 21, 2011 6:50 pm

Re: azurea alpha 1

Postby SettinG » Sat Oct 01, 2011 2:07 pm

In my opinion, r_gamma 1.5/1.85 is the best.

Edit: Vid soon ! :)

MajkiFajki

Re: azurea alpha 1

Postby MajkiFajki » Sat Oct 01, 2011 2:10 pm

Manipulating gamma bleaches colors. Maps should be done with gamma_1 in mind.

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johnnyenglish
Space cake
Posts: 898
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: azurea alpha 1

Postby johnnyenglish » Sat Oct 01, 2011 2:17 pm

I really love this map, especially the glass inserts and panels. Every time I play the map I notice more details - it's probably one of the nicest maps I've ever seen.

I wish you'd open the map up to other cmm members but I understand your desire to only release a more polished version.

I still can't do any of the jumps though lol, I need more practice.

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: azurea alpha 1

Postby xandaxs » Sat Oct 01, 2011 2:19 pm

Looking good.
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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v3nd3tta
Posts: 81
Joined: Thu Aug 18, 2011 12:49 pm
Location: Germany
Contact:

Re: azurea alpha 1

Postby v3nd3tta » Wed Oct 05, 2011 11:51 am

darn, I really have to finish ... (won't say mapname)
Homepage | YouTube | Hazewood Security
Steam: v3nd3tta`` | Twitter: v3nd3tta1337

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gsigms
Posts: 102
Joined: Thu Aug 18, 2011 11:24 am
Location: London, UK

Re: azurea alpha 1

Postby gsigms » Fri Oct 07, 2011 4:47 pm

First alpha is out :)

http://www.mtc-team.fr/q3ut4/ut4_azurea_a1.pk3
http://www.mtc-team.fr/q3ut4/ut4_azurea_a1.pk3

it is running on CMM test server (dougal.proweb.net)
and on urtjumpers 1 map 1 day (ut4.mqcd.fr:27906) (now and tomorrow all day)

looking forward your feedback !

on a side note, it has been compiled with the q3map2 modification I was working on to strip invisible light emitting brushes :)

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SettinG
Posts: 26
Joined: Sun Aug 21, 2011 6:50 pm

Re: azurea alpha 1

Postby SettinG » Fri Oct 07, 2011 8:27 pm


User avatar
SettinG
Posts: 26
Joined: Sun Aug 21, 2011 6:50 pm

Re: azurea alpha 1

Postby SettinG » Wed Oct 12, 2011 7:23 am

Any feedback? :cry:


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