ut4_RLab_alpha3

Alpha versions of your map
MajkiFajki

Re: ut4_RLab_alpha1

Post by MajkiFajki »

As usual Del pwns.

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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: ut4_RLab_alpha2

Post by Delirium »

Few changes for alpha 2, I think you should totally open up the side areas, not make them 2 seperate rooms,
I think the walls should follow the red lines and have pillars as cover going through the middle or other misc cover objects such as the market stand in casa.

The cyan lines, I think you should bring these walls backward to open up that area a bit more.

With the green areas I think you should raise the roof to allow easier nading and better walljumps
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Delirium
Posts: 366
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Location: Auckland, New Zealand

Re: ut4_RLab_alpha2

Post by Delirium »

whoops..
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DagF
Posts: 277
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Re: ut4_RLab_alpha3

Post by DagF »

New alpha out

First post updated
Comments, ideas, suggestions or anything else is appreciated :)
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johnnyenglish
Space cake
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Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4_RLab_alpha3

Post by johnnyenglish »

Added to CMM server

MajkiFajki

Re: ut4_RLab_alpha3

Post by MajkiFajki »

It's getting more and more intresting.

1. You added height variation - I can't go up using walljump:
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2. You still have line of sights across whole map.

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DagF
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Re: ut4_RLab_alpha3

Post by DagF »

Right. This have been a slow project. been incorrupted by the jumpmap con and school and stuff.
I had the map on my server nonstop and had some players on it. it looked like it played good but i need to make it more interesting to keep players also it needs more details before i can put it into beta.
I'm gonna work on it the next few evenings.

This will be my inspiration:
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johnnyenglish
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Re: ut4_RLab_alpha3

Post by johnnyenglish »

yeah! nice.

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