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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

ut4_RLab_alpha3

Alpha versions of your map
MajkiFajki

Re: ut4_RLab_alpha1

Postby MajkiFajki » Sat Oct 22, 2011 1:08 pm

As usual Del pwns.

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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: ut4_RLab_alpha2

Postby Delirium » Mon Oct 24, 2011 10:30 pm

Few changes for alpha 2, I think you should totally open up the side areas, not make them 2 seperate rooms,
I think the walls should follow the red lines and have pillars as cover going through the middle or other misc cover objects such as the market stand in casa.

The cyan lines, I think you should bring these walls backward to open up that area a bit more.

With the green areas I think you should raise the roof to allow easier nading and better walljumps
Image

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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: ut4_RLab_alpha2

Postby Delirium » Mon Oct 24, 2011 10:32 pm

whoops..
Attachments
shot0017.jpg
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DagF
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
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Re: ut4_RLab_alpha3

Postby DagF » Tue Nov 08, 2011 10:12 pm

New alpha out

First post updated
Comments, ideas, suggestions or anything else is appreciated :)
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johnnyenglish
Space cake
Posts: 893
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4_RLab_alpha3

Postby johnnyenglish » Wed Nov 09, 2011 7:31 am

Added to CMM server

MajkiFajki

Re: ut4_RLab_alpha3

Postby MajkiFajki » Wed Nov 09, 2011 10:47 am

It's getting more and more intresting.

1. You added height variation - I can't go up using walljump:
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2. You still have line of sights across whole map.

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DagF
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
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Re: ut4_RLab_alpha3

Postby DagF » Tue Apr 03, 2012 6:34 pm

Right. This have been a slow project. been incorrupted by the jumpmap con and school and stuff.
I had the map on my server nonstop and had some players on it. it looked like it played good but i need to make it more interesting to keep players also it needs more details before i can put it into beta.
I'm gonna work on it the next few evenings.

This will be my inspiration:
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johnnyenglish
Space cake
Posts: 893
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4_RLab_alpha3

Postby johnnyenglish » Wed Apr 04, 2012 3:28 am

yeah! nice.


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