ut4_RLab_alpha3

Alpha versions of your map
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DagF
Posts: 277
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
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ut4_RLab_alpha3

Post by DagF »

Hey

I've made a layout that i think may work.
I have drawen it in radiant and painted the map with 3 textures just so i can play the map to see how the layout will work.

This is first alpha and it's just a layout test really.

Download alpha3http://dagfro.de/q3ut4/ut4_rlab_alpha3.pk3
Download alpha2http://dagfro.de/q3ut4/ut4_rlab_alpha2.pk3
Download alpha1http://dagfro.de/q3ut4/ut4_rlab_alpha1.pk3

I'm running the alpha1 on my server, it does only suport ts and tdm so far.
server ip 79.160.152.184

No images of the map sorry. It's just to boring right now and it's a layout test so i dont really think about if it's played or not as loong as i get it tested some.

I'm just making a note here so you know it exsists.

Thanks for your time, and if you have anything to say about how the layout works, the gameflow works what i should add or make in the map or how i should change the layout. Make a reply :)

-DagF

*Update
After much help from Del i think i have managed to get an ok layout. But there is still more to go on. I will do alphas till the layout is alright(max two more i think) then there will be fewer updates as i start detailing the map witch is something that will take time.

*Update 2
New update of the map. I will prob have to playtest it somebefore making more changes. The server is as allways running this map.
Know bugs
-flickering skybox(its supost to do that but its a bit ugly)
-a few misfitt textures, i gouth i got everyone but no :/
-worldspawnmessage foult
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MajkiFajki

Re: ut4_RLab_alpha1

Post by MajkiFajki »

My 2 cents.

Beside some funny lines of sight:
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It has wasted potential. Underground military labs could be easily created in levels (currently it's flat). Think about some areas that has some purpose. Like this:

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You can go upstairs, make some jump, whatever. More then just "ground floor".

Add a garage, vehicles there will also allow some vertical gaming, they would act as big boxes for jumpers:
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Or make some part of labs accessible from outside:
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Just don't put this map in tight corridors - UrT is way too fast for that :)

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johnnyenglish
Space cake
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Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4_RLab_alpha1

Post by johnnyenglish »

I like that layout - it's really simple but has opportunities for height variation - perhaps make the center a little more open but it's nice and fast.

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DagF
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Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
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Re: ut4_RLab_alpha1

Post by DagF »

Thanks for the replys :)

@Majaki
Really good ideas.
I think i will make an exstra sett of connections from the action areas to the center.
Building in heigth so the action areas is no longer just a coridor but more like a room.

I will fix the lines of sight(I tought about it when i drew it and tought: ill fix it while in radiant).
I'm also going make the center path go deeper so there is space for some taller rooms wihtout to logn stears and such.
The two other paths will be on ground leve(spawnromms level) and on 4 units about ground level.

Ill see how this turns out and if i get time do an alpha 1.5 or 2 :P

@John
Thx :)
I want fast gameplay and i want the feeling of a lab(it's not the same as making a real lab just making the mood).
Image

MajkiFajki

Re: ut4_RLab_alpha1

Post by MajkiFajki »

Check out Null's Subterra - he has some great ideas there.

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DagF
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Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
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Re: ut4_RLab_alpha1

Post by DagF »

I'm wokring on it right now.
I will compile it if i feel its okey and do a alpha 2 today
i will try to make the map out of my own mind to make it not to much like other maps and so i get the theme out.

I started on this map becouse i really liked a lab theme.

I have added a 2th floor in the main room and made the two other action areas taller.
I'm adding paths to the 2th floor now.
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ValkoVer
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Joined: Mon Aug 22, 2011 11:01 am
Location: Poland

Re: ut4_RLab_alpha1

Post by ValkoVer »

DagF wrote:@Majaki

xD

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DagF
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Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
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Re: ut4_RLab_alpha1

Post by DagF »

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MajkiFajki

Re: ut4_RLab_alpha1

Post by MajkiFajki »

"Majaki" in polish is a word used for babble when someone has a fever :D

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Delirium
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Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: ut4_RLab_alpha1

Post by Delirium »

Here's my thoughts

The sides need to be more open, and the middle has WAY too many entrances. 8 is too many entrances for one room.

I dislike the "indoor" feel of the map, if you look at all of the maps in UrT none of them are all indoors. You might want to fix it up.

The blue X's are balconys to higher areas and I think you should have multiple spawns and spawn rooms for CTF/TDM and then have them blocked of for TS.
I wasn't too sure about bomb on this map so I have no input just yet
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