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Re: ut4_RLab_alpha1
Posted: Sat Oct 22, 2011 1:08 pm
by MajkiFajki
As usual Del pwns.
Re: ut4_RLab_alpha2
Posted: Mon Oct 24, 2011 10:30 pm
by Delirium
Few changes for alpha 2, I think you should totally open up the side areas, not make them 2 seperate rooms,
I think the walls should follow the red lines and have pillars as cover going through the middle or other misc cover objects such as the market stand in casa.
The cyan lines, I think you should bring these walls backward to open up that area a bit more.
With the green areas I think you should raise the roof to allow easier nading and better walljumps
Re: ut4_RLab_alpha2
Posted: Mon Oct 24, 2011 10:32 pm
by Delirium
whoops..
Re: ut4_RLab_alpha3
Posted: Tue Nov 08, 2011 10:12 pm
by DagF
New alpha out
First post updated
Comments, ideas, suggestions or anything else is appreciated
Re: ut4_RLab_alpha3
Posted: Wed Nov 09, 2011 7:31 am
by johnnyenglish
Added to CMM server
Re: ut4_RLab_alpha3
Posted: Wed Nov 09, 2011 10:47 am
by MajkiFajki
It's getting more and more intresting.
1. You added height variation - I can't go up using walljump:
2. You still have line of sights across whole map.
Re: ut4_RLab_alpha3
Posted: Tue Apr 03, 2012 6:34 pm
by DagF
Right. This have been a slow project. been incorrupted by the jumpmap con and school and stuff.
I had the map on my server nonstop and had some players on it. it looked like it played good but i need to make it more interesting to keep players also it needs more details before i can put it into beta.
I'm gonna work on it the next few evenings.
This will be my inspiration:
Re: ut4_RLab_alpha3
Posted: Wed Apr 04, 2012 3:28 am
by johnnyenglish
yeah! nice.