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Posted: Sat Oct 22, 2011 1:08 pm
As usual Del pwns.
Posted: Mon Oct 24, 2011 10:30 pm
Few changes for alpha 2, I think you should totally open up the side areas, not make them 2 seperate rooms,
I think the walls should follow the red lines and have pillars as cover going through the middle or other misc cover objects such as the market stand in casa.
The cyan lines, I think you should bring these walls backward to open up that area a bit more.
With the green areas I think you should raise the roof to allow easier nading and better walljumps
Posted: Mon Oct 24, 2011 10:32 pm
Posted: Tue Nov 08, 2011 10:12 pm
New alpha out
First post updated
Comments, ideas, suggestions or anything else is appreciated
Posted: Wed Nov 09, 2011 7:31 am
Added to CMM server
Posted: Wed Nov 09, 2011 10:47 am
It's getting more and more intresting.
1. You added height variation - I can't go up using walljump:
2. You still have line of sights across whole map.
Posted: Tue Apr 03, 2012 6:34 pm
Right. This have been a slow project. been incorrupted by the jumpmap con and school and stuff.
I had the map on my server nonstop and had some players on it. it looked like it played good but i need to make it more interesting to keep players also it needs more details before i can put it into beta.
I'm gonna work on it the next few evenings.
This will be my inspiration:
Posted: Wed Apr 04, 2012 3:28 am